Searched refs:uN (Results 1 – 1 of 1) sorted by relevance
766 Vec uI, uN; in C_VECReflect() local784 VECNormalize( normal, &uN); in C_VECReflect()787 cosA = VECDotProduct( &uI, &uN); in C_VECReflect()791 dst->x = (2.0f * uN.x * cosA) - uI.x; in C_VECReflect()792 dst->y = (2.0f * uN.y * cosA) - uI.y; in C_VECReflect()793 dst->z = (2.0f * uN.z * cosA) - uI.z; in C_VECReflect()