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/RvlSDK-3.2/build/libraries/mtx/src/
Dvec.c766 Vec uI, uN; in C_VECReflect() local
784 VECNormalize( normal, &uN); in C_VECReflect()
787 cosA = VECDotProduct( &uI, &uN); in C_VECReflect()
791 dst->x = (2.0f * uN.x * cosA) - uI.x; in C_VECReflect()
792 dst->y = (2.0f * uN.y * cosA) - uI.y; in C_VECReflect()
793 dst->z = (2.0f * uN.z * cosA) - uI.z; in C_VECReflect()