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/RvlSDK-3.2/build/libraries/mtx/src/
Dvec.c766 Vec uI, uN; in C_VECReflect() local
777 uI.x = -( src->x ); in C_VECReflect()
778 uI.y = -( src->y ); in C_VECReflect()
779 uI.z = -( src->z ); in C_VECReflect()
783 VECNormalize( &uI, &uI); in C_VECReflect()
787 cosA = VECDotProduct( &uI, &uN); in C_VECReflect()
791 dst->x = (2.0f * uN.x * cosA) - uI.x; in C_VECReflect()
792 dst->y = (2.0f * uN.y * cosA) - uI.y; in C_VECReflect()
793 dst->z = (2.0f * uN.z * cosA) - uI.z; in C_VECReflect()