| /RvlSDK-3.2/build/demos/gxdemo/src/Texture/ |
| D | tex-tlut.c | 107 static void CreateColorMapTexture ( MyTextureObj* to, MyColorMapObj* cmo ); 108 static void CreateSampleImgTexture ( MyTextureObj* to, MyColorMapObj* cmo ); 112 static void PlotOnTexture ( MyTextureObj* to, u32 x, u32 y, u32 val ); 526 static void CreateColorMapTexture(MyTextureObj* to, MyColorMapObj* cmo) in CreateColorMapTexture() argument 533 to->width = to->height = 1; in CreateColorMapTexture() 536 to->width *= 2; in CreateColorMapTexture() 537 if ( to->width * to->height >= ciSize ) in CreateColorMapTexture() 540 to->height *= 2; in CreateColorMapTexture() 541 if ( to->width * to->height >= ciSize ) in CreateColorMapTexture() 546 to->format = ( ciSize <= 16 ) ? GX_TF_C4 in CreateColorMapTexture() [all …]
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| D | tex-fmt-tpl.c | 85 static void GetTplTexture ( MyTexObj* to, u32 num ); 421 void GetTplTexture( MyTexObj* to, u32 num ) in GetTplTexture() argument 440 to->width = tdp->textureHeader->width; in GetTplTexture() 441 to->height = tdp->textureHeader->height; in GetTplTexture() 448 &to->tobj, in GetTplTexture() 469 &to->tobj, in GetTplTexture() 480 &to->tobj, in GetTplTexture()
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| /RvlSDK-3.2/build/tools/TexConv/sample/ |
| D | sample.tcs | 5 ; this script is used by TexConv to build a sample .tpl file 10 ; to build, start the MS-DOS shell, 28 ; to cancel, type path = 0 42 ; we have provided a function to read .tga files. 43 ; it is up to the developer to provide functions to read other 44 … ; file types ( see tplConv.h for how to install this code in TexConv ) 69 ; if mipmapping: source image is considered to be LOD 0. 70 ; numbers indicate minLOD desired relative to source image, 71 ; maxLOD desired relative to source image, remapped minLOD. 77 … ; shortest dimension must be long enough to provide maxLOD. [all …]
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| /RvlSDK-3.2/ |
| D | readme-RVL_SDK-3_2.txt | 21 …documents required to develop Wii applications. It also includes the source code for many demo pro… 32 You must choose firmware according to its usage. 38 The versions of the firmware that correspond to each are shown below. 48 In addition, the ndrun_prechecker script is available to check that appropriate firmware is used at… 53 …ion of the aforementioned ndrun_prechecker function reference page describes how to configure this. 59 Be sure to read over the reference manual once for each settings script. 64 Programs created using this SDK are expected to run in the following version (or later) of the Wii … 111 Refer to RVL-QuickStartGuide.us.pdf, provided separately, for details on system requirements for th… 113 Three USB ports are required to connect to a PC. (Although two ports are specified in some manuals,… 125 1. Unpack the package in any directory and specify the path to RVL_SDK/ using the environment varia… [all …]
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| D | readme-RVL_SDK-3_2-patch2.txt | 22 This patch is a cumulative patch. It includes the content of all patches up to the present. 31 You must choose firmware according to its usage. 37 The versions of the firmware that correspond to each are shown below. 47 In addition, the ndrun_prechecker script is available to check that appropriate firmware is used at… 52 …ion of the aforementioned ndrun_prechecker function reference page describes how to configure this. 58 Be sure to read over the reference manual once for each settings script. 63 Programs created using this SDK are expected to run in the following version (or later) of the Wii … 110 Refer to RVL-QuickStartGuide.us.pdf, provided separately, for details on system requirements for th… 112 Three USB ports are required to connect to a PC. (Although two ports are specified in some manuals,… 125 …mos or other executable programs, be absolutely certain to update the NDEV firmware according to t… [all …]
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| D | RVL_NDEV.bat | 45 @echo Welcome to the Nintendo Revolution SDK Environment 55 @echo setndenv DvdRoot "path"...Set DvdRoot to "path".
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| /RvlSDK-3.2/build/demos/hio2demo/vc++/dual/ |
| D | ReadMe.txt | 53 These files contain your CDualDoc class. Edit these files to 54 add your special document data and to implement file saving and loading 58 CDualView objects are used to view CDualDoc objects. 64 The application includes support to use ActiveX controls. 70 These files are used to build a precompiled header (PCH) file 78 Application manifest files are used by Windows XP to describe an applications 80 information to load the appropriate assembly from the assembly cache or private 88 The application wizard uses "TODO:" to indicate parts of the source code you 89 should add to or customize. 93 to copy the corresponding localized resources MFC70XXX.DLL from the Microsoft [all …]
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| D | double-common.rc | 65 // Icon with lowest ID value placed first to ensure application icon 102 // Icon with lowest ID value placed first to ensure application icon 299 ID_APP_EXIT "Quit the application; prompts to save documents\nExit" 324 ID_NEXT_PANE "Switch to the next window pane\nNext Pane" 325 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane" 357 AFX_IDS_SCMINIMIZE "Reduce the window to an icon" 358 AFX_IDS_SCMAXIMIZE "Enlarge the window to full size" 359 AFX_IDS_SCNEXTWINDOW "Switch to the next document window" 360 AFX_IDS_SCPREVWINDOW "Switch to the previous document window" 361 AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents" [all …]
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| D | dual.rc | 65 // Icon with lowest ID value placed first to ensure application icon 99 // Icon with lowest ID value placed first to ensure application icon 282 ID_APP_EXIT "Quit the application; prompts to save documents\nExit" 307 ID_NEXT_PANE "Switch to the next window pane\nNext Pane" 308 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane" 340 AFX_IDS_SCMINIMIZE "Reduce the window to an icon" 341 AFX_IDS_SCMAXIMIZE "Enlarge the window to full size" 342 AFX_IDS_SCNEXTWINDOW "Switch to the next document window" 343 AFX_IDS_SCPREVWINDOW "Switch to the previous document window" 344 AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents" [all …]
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| /RvlSDK-3.2/build/demos/hio2demo/vc++/multi/ |
| D | ReadMe.txt | 61 These files contain your CMultiDoc class. Edit these files to 62 add your special document data and to implement file saving and loading 66 CMultiView objects are used to view CMultiDoc objects. 76 The application includes support to use ActiveX controls. 82 These files are used to build a precompiled header (PCH) file 90 Application manifest files are used by Windows XP to describe an applications 92 information to load the appropriate assembly from the assembly cache or private 100 The application wizard uses "TODO:" to indicate parts of the source code you 101 should add to or customize. 105 to copy the corresponding localized resources MFC70XXX.DLL from the Microsoft [all …]
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| D | multi.rc | 77 // Icon with lowest ID value placed first to ensure application icon 311 ID_APP_EXIT "Quit the application; prompts to save documents\nExit" 336 ID_NEXT_PANE "Switch to the next window pane\nNext Pane" 337 ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane" 374 AFX_IDS_SCMINIMIZE "Reduce the window to an icon" 375 AFX_IDS_SCMAXIMIZE "Enlarge the window to full size" 376 AFX_IDS_SCNEXTWINDOW "Switch to the next document window" 377 AFX_IDS_SCPREVWINDOW "Switch to the previous document window" 378 AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents" 383 AFX_IDS_SCRESTORE "Restore the window to normal size"
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| /RvlSDK-3.2/build/demos/hio2demo/vc++/simple/ |
| D | ReadMe.txt | 11 Information on the Visual C++ version used to create files is included. Information regarding the p… 20 These files are used to build the pre-compiled header (PCH) file, simple.pch, and pre-compiled type… 25 The AppWizard uses comments beginning with "TODO:" to indicate the places that require additions or…
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| /RvlSDK-3.2/X86/bin/ |
| D | setcountrycode.bat | 39 echo Successfully done. Set the country code for the disc to China. 49 echo Successfully done. Set the country code for the disc to Korea. 59 echo Successfully done. Set the country code for the disc to Europe. 69 echo Successfully done. Set the country code for the disc to US. 79 echo Successfully done. Set the country code for the disc to Japan. 83 echo Failed to set the country code on disc.
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| D | setinitialcode.bat | 18 echo Successfully done. Set the Game Code for the disc application to %1. 22 echo Failed to set the Game Code for the disc application.
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| D | setcompanycode.bat | 18 echo Successfully done. Set the company code for disc application to %1. 22 echo Failed to set the company code for disc application.
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| /RvlSDK-3.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-project.c | 181 GXTexObj to; in DrawInit() local 199 GXInitTexObj(&to, in DrawInit() 208 GXInitTexObjLOD(&to, in DrawInit() 218 GXLoadTexObj(&to, GX_TEXMAP0); in DrawInit() 358 GXTexObj to; in AnimTick() local 513 GXInitTexObj(&to, in AnimTick() 522 GXInitTexObjLOD(&to, in AnimTick() 532 GXLoadTexObj(&to, GX_TEXMAP0); in AnimTick()
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| D | tg-shadow3.c | 149 static void CreateRampTex8 ( GXTexObj* to ); 150 static void CreateRampTex16 ( GXTexObj* to ); 394 GXTexObj to; in DrawTick() local 477 &to, in DrawTick() 485 GXInitTexObjLOD(&to, GX_NEAR, GX_NEAR, 0, 0, 0, 0, 0, GX_ANISO_1); in DrawTick() 496 GXLoadTexObj(&to, GX_TEXMAP1); in DrawTick() 508 GXLoadTexObj(&to, GX_TEXMAP0); in DrawTick() 515 GXLoadTexObj(&to, GX_TEXMAP1); in DrawTick() 528 GXLoadTexObj(&to, GX_TEXMAP0); in DrawTick() 1413 void CreateRampTex8( GXTexObj* to ) in CreateRampTex8() argument [all …]
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| D | tg-basic.c | 100 GXTexObj to; in DrawInit() local 122 TPLGetGXTexObjFromPalette(tpl, &to, WATER1_TEX_ID); in DrawInit() 124 GXLoadTexObj(&to, GX_TEXMAP0); in DrawInit()
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| /RvlSDK-3.2/include/revolution/ |
| D | tpl.h | 111 void TPLGetGXTexObjFromPalette ( TPLPalettePtr pal, GXTexObj *to, u32 id ); 112 void TPLGetGXTexObjFromPaletteCI ( TPLPalettePtr pal, GXTexObj *to,
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| D | G2D.h | 52 GXTexObj *to; // Texture object member 93 GXTexObj *to; // Source Texture Map (RGBA) member
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| /RvlSDK-3.2/include/ |
| D | G2D.h | 49 GXTexObj *to; // Texture object member 90 GXTexObj *to; // Source Texture Map (RGBA) member
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| /RvlSDK-3.2/build/buildtools/ |
| D | modulerules | 9 # not be disclosed to third parties or copied or duplicated in any form, 19 # CLIBSRCS - c sources to be included in library 20 # ASMLIBSRCS - assembly sources to be included in library 24 # CSRCS - all c sources to be built 25 # ASMSRCS - all assembly sources to be built 26 # Finally to show dependencies, each BINNAME should have its own rule at the 34 # FULLBIN_ROOT - a pointer to the binary directory of this module 80 # Paths relevant to this module - they are all based off of PROJ_ROOT 108 # Generate lists of objects to be built 137 # if we're building debug versions, need to change names of built libs/bins [all …]
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| D | commondefs | 9 # not be disclosed to third parties or copied or duplicated in any form, 49 # If PLATFORM is not set, it will default to RVL 171 # add yasuh-to 2005/12/28 306 # libsn.a will be prepended to link line to override __start 364 # enough to emulate... 426 # By default, the only user path points to the local include tree. 564 # Reduced warning level from "ALL" to "MOST", got rid of
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| /RvlSDK-3.2/build/demos/cntdemo/src/ |
| D | strapcntdemo.c | 90 static void GetTplTexture ( TPLPalettePtr buffer, MyTexObj* to, u32 num ); 306 void GetTplTexture( TPLPalettePtr buffer, MyTexObj* to, u32 num ) in GetTplTexture() argument 318 to->width = tdp->textureHeader->width; in GetTplTexture() 319 to->height = tdp->textureHeader->height; in GetTplTexture() 323 &to->tobj, in GetTplTexture()
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| /RvlSDK-3.2/dvddata/thpdemo/ |
| D | readme.txt | 9 * Please direct all questions regarding this sample data to Nintendo.
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