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Searched refs:ti (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.2/build/demos/gxdemo/src/Texture/
Dtex-preload.c209 s32 i, ti; in DrawTick() local
248 ti = ( i * 2 ) % NUM_TEXTURES; in DrawTick()
251 &sc->texCtrl.texObjs[ti], in DrawTick()
252 &sc->texCtrl.texRegions[ti], in DrawTick()
255 &sc->texCtrl.texObjs[ti+1], in DrawTick()
256 &sc->texCtrl.texRegions[ti+1], in DrawTick()
Dtex-tc-alloc.c320 u32 ti; in DrawTick() local
344 ti = (u32)rand() % NUM_TEXTURES; in DrawTick()
347 GXLoadTexObj(&sc->texture[ti], GX_TEXMAP0); in DrawTick()