Searched refs:sound (Results 1 – 9 of 9) sorted by relevance
| /RvlSDK-3.2/build/libraries/sp/src/ |
| D | sp.c | 42 SPSoundEntry *sound; in SPInitSoundTable() local 57 sound = &table->sound[0]; in SPInitSoundTable() 58 adpcm = (SPAdpcmEntry*)&table->sound[table->entries]; in SPInitSoundTable() 63 switch (sound->type) in SPInitSoundTable() 67 sound->loopAddr = mramBase4 + sound->currentAddr; // dummy in SPInitSoundTable() 68 sound->loopEndAddr = 0; // not used in SPInitSoundTable() 69 sound->endAddr = mramBase4 + sound->endAddr; in SPInitSoundTable() 70 sound->currentAddr = mramBase4 + sound->currentAddr; in SPInitSoundTable() 71 sound->adpcm = adpcm; in SPInitSoundTable() 79 sound->loopAddr = mramBase4 + sound->loopAddr; in SPInitSoundTable() [all …]
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| /RvlSDK-3.2/include/revolution/ |
| D | sp.h | 62 SPSoundEntry sound[1]; member 70 void SPPrepareSound(SPSoundEntry *sound, AXVPB *axvpb, u32 sampleRate); 71 void SPPrepareEnd(SPSoundEntry *sound, AXVPB *axvpb);
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| D | axart.h | 500 void AXARTInitSound (AXART_SOUND *sound, AXVPB *voice, u32 sampleRate); 501 void AXARTAddSound (AXART_SOUND *sound); 502 void AXARTRemoveSound (AXART_SOUND *sound); 505 void AXARTAddArticulator (AXART_SOUND *sound, AXART_ART *articulator); 506 BOOL AXARTRemoveArticulator (AXART_SOUND *sound, AXART_ART *articulator);
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| /RvlSDK-3.2/build/demos/axdemo/src/ |
| D | dpl2demo.c | 96 SPSoundEntry *sound; variable 168 sound = SPGetSoundEntry(sp_table, sfx); in play_sound() 170 SPPrepareSound(sound, voice, sound->sampleRate); in play_sound()
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| D | axfilter.c | 218 static void play_sound (u32 sound, u32 loop_flag); 330 static void play_sound(u32 sound, u32 loop_flag) in play_sound() argument 350 ASSERTMSG( (sound < NUM_DEMO_SOUNDS), "ERROR: Sound reference out of range.\n"); in play_sound() 351 …ASSERTMSG( (demo_sound[sound].num_channels <= MAX_NUM_CHANNELS_PER_SOUND), "ERROR: Channel quantit… in play_sound() 357 for (i=0; i<demo_sound[sound].num_channels; i++) in play_sound() 369 demo_v->sp_entry = SPGetSoundEntry(sp_table, demo_sound[sound].sfx[i]); in play_sound() 373 …MIXInitChannel(ax_v, 0, 0, 0, -960, -960, (s32)demo_sound[sound].pan[i], (s32)demo_sound[sound].sp… in play_sound()
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| D | axart3ddemo.c | 104 SPSoundEntry *sound; member 245 so->sound = SPGetSoundEntry(st, i); in startSound() 247 if (so->sound) in startSound() 250 SPPrepareSound(so->sound, so->voice, 0); in startSound() 253 AXARTInitSound (&so->axartSound, so->voice, so->sound->sampleRate); in startSound() 1030 …DEMOPrintf( textX, textY, 0, "helicopter.sound.sampleRate: %dHz", helicopter.sound->sampleRate… in DrawUI()
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| /RvlSDK-3.2/ |
| D | readme-RVL_SDK-3_2.txt | 201 …When speaker sound is played back while starting the pointer with the WPADControlDpd function, the… 203 Before beginning sound playback, wait a short time after pointer startup.
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| D | readme-RVL_SDK-3_2-patch2.txt | 190 …When speaker sound is played back while starting the pointer with the WPADControlDpd function, the… 192 Before beginning sound playback, wait a short time after pointer startup.
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| /RvlSDK-3.2/build/buildtools/ |
| D | commondefs | 374 # 29-Jan-06 We will keep ARAM around for RVL_EMU and PRE_RVL targets (so sound can work).
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