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Searched refs:sound (Results 1 – 9 of 9) sorted by relevance

/RvlSDK-3.2/build/libraries/sp/src/
Dsp.c42 SPSoundEntry *sound; in SPInitSoundTable() local
57 sound = &table->sound[0]; in SPInitSoundTable()
58 adpcm = (SPAdpcmEntry*)&table->sound[table->entries]; in SPInitSoundTable()
63 switch (sound->type) in SPInitSoundTable()
67 sound->loopAddr = mramBase4 + sound->currentAddr; // dummy in SPInitSoundTable()
68 sound->loopEndAddr = 0; // not used in SPInitSoundTable()
69 sound->endAddr = mramBase4 + sound->endAddr; in SPInitSoundTable()
70 sound->currentAddr = mramBase4 + sound->currentAddr; in SPInitSoundTable()
71 sound->adpcm = adpcm; in SPInitSoundTable()
79 sound->loopAddr = mramBase4 + sound->loopAddr; in SPInitSoundTable()
[all …]
/RvlSDK-3.2/include/revolution/
Dsp.h62 SPSoundEntry sound[1]; member
70 void SPPrepareSound(SPSoundEntry *sound, AXVPB *axvpb, u32 sampleRate);
71 void SPPrepareEnd(SPSoundEntry *sound, AXVPB *axvpb);
Daxart.h500 void AXARTInitSound (AXART_SOUND *sound, AXVPB *voice, u32 sampleRate);
501 void AXARTAddSound (AXART_SOUND *sound);
502 void AXARTRemoveSound (AXART_SOUND *sound);
505 void AXARTAddArticulator (AXART_SOUND *sound, AXART_ART *articulator);
506 BOOL AXARTRemoveArticulator (AXART_SOUND *sound, AXART_ART *articulator);
/RvlSDK-3.2/build/demos/axdemo/src/
Ddpl2demo.c96 SPSoundEntry *sound; variable
168 sound = SPGetSoundEntry(sp_table, sfx); in play_sound()
170 SPPrepareSound(sound, voice, sound->sampleRate); in play_sound()
Daxfilter.c218 static void play_sound (u32 sound, u32 loop_flag);
330 static void play_sound(u32 sound, u32 loop_flag) in play_sound() argument
350 ASSERTMSG( (sound < NUM_DEMO_SOUNDS), "ERROR: Sound reference out of range.\n"); in play_sound()
351 …ASSERTMSG( (demo_sound[sound].num_channels <= MAX_NUM_CHANNELS_PER_SOUND), "ERROR: Channel quantit… in play_sound()
357 for (i=0; i<demo_sound[sound].num_channels; i++) in play_sound()
369 demo_v->sp_entry = SPGetSoundEntry(sp_table, demo_sound[sound].sfx[i]); in play_sound()
373 …MIXInitChannel(ax_v, 0, 0, 0, -960, -960, (s32)demo_sound[sound].pan[i], (s32)demo_sound[sound].sp… in play_sound()
Daxart3ddemo.c104 SPSoundEntry *sound; member
245 so->sound = SPGetSoundEntry(st, i); in startSound()
247 if (so->sound) in startSound()
250 SPPrepareSound(so->sound, so->voice, 0); in startSound()
253 AXARTInitSound (&so->axartSound, so->voice, so->sound->sampleRate); in startSound()
1030 …DEMOPrintf( textX, textY, 0, "helicopter.sound.sampleRate: %dHz", helicopter.sound->sampleRate… in DrawUI()
/RvlSDK-3.2/
Dreadme-RVL_SDK-3_2.txt201 …When speaker sound is played back while starting the pointer with the WPADControlDpd function, the…
203 Before beginning sound playback, wait a short time after pointer startup.
Dreadme-RVL_SDK-3_2-patch2.txt190 …When speaker sound is played back while starting the pointer with the WPADControlDpd function, the…
192 Before beginning sound playback, wait a short time after pointer startup.
/RvlSDK-3.2/build/buildtools/
Dcommondefs374 # 29-Jan-06 We will keep ARAM around for RVL_EMU and PRE_RVL targets (so sound can work).