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Searched refs:red (Results 1 – 11 of 11) sorted by relevance

/RvlSDK-3.2/include/revolution/gd/
DGDLight.h171 #define XF_AMBIENT0_F(alpha, blue, green, red) \ argument
175 (((unsigned long)(red)) << XF_AMBIENT0_RED_SHIFT))
184 #define XF_MATERIAL0_F(alpha, blue, green, red) \ argument
188 (((unsigned long)(red)) << XF_MATERIAL0_RED_SHIFT))
DGDTev.h88 GXTevColorChan red,
/RvlSDK-3.2/build/demos/videmo/src/
Dbmp.c132 r = palette[paletteNum].red; in bmpToYCbCr()
139 r = palette[paletteNum].red; in bmpToYCbCr()
146 r = palette[paletteNum].red; in bmpToYCbCr()
/RvlSDK-3.2/build/demos/videmo/include/
Dbmp.h50 u8 red; member
/RvlSDK-3.2/build/demos/gxdemo/src/Transform/
Dtf-clip-bug.c198 GXColor red = { 255, 0, 0, 255 }; in main() local
434 GXSetChanMatColor(GX_COLOR0A0, red); in main()
/RvlSDK-3.2/man/en_US/CSS/
Dtitles2.css19 color : red;
Drevolution.css90 color : red;
/RvlSDK-3.2/include/revolution/gx/
DGXTev.h142 GXTevColorChan red,
/RvlSDK-3.2/build/libraries/gd/src/
DGDTev.c342 GXTevColorChan red, in GDSetTevSwapModeTable() argument
349 GDWriteBPCmd( TEV_KSEL( red, green, 0, 0, 0, 0, in GDSetTevSwapModeTable()
/RvlSDK-3.2/build/demos/gxdemo/src/PixelProc/
Dcmn-model.c78 GXColor red = {255, 0, 0, 255}; in cmModel0_Draw() local
99 GXSetChanMatColor( GX_COLOR0A0, red ); in cmModel0_Draw()
/RvlSDK-3.2/build/demos/axdemo/src/
Daxart3ddemo.c516 GXColor red = { 255, 0, 0, 255 }; in DrawTick() local
551 GXSetChanMatColor( GX_COLOR0A0, red ); in DrawTick()