Searched refs:read (Results 1 – 7 of 7) sorted by relevance
| /RvlSDK-3.2/build/libraries/seq/src/ |
| D | seq.c | 368 static void __SEQInitTracks(SEQSEQUENCE *sequence, u8 *read, int tracks) in __SEQInitTracks() argument 374 p = read; in __SEQInitTracks() 421 u8 *read; in __SEQReadHeader() local 425 read = midiStream; in __SEQReadHeader() 428 *(u32*)read == __SEQChunkName('M', 'T', 'h', 'd'), in __SEQReadHeader() 432 read += 4; in __SEQReadHeader() 434 bytes = *(u32*)read; in __SEQReadHeader() 436 read += 4; in __SEQReadHeader() 438 fileType = *(u16*)(read); read += 2; in __SEQReadHeader() 439 sequence->nTracks = *(u16*)(read); read += 2; in __SEQReadHeader() [all …]
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| /RvlSDK-3.2/build/tools/darch/src/ |
| D | utils.c | 73 if ( copySize != read(srcfid, buffer, copySize) ) in CopyUtility() 144 if ( diffSize != read(fidA, bufferA, diffSize) ) in DiffUtility() 152 if ( diffSize != read(fidB, bufferB, diffSize) ) in DiffUtility()
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| D | extract.c | 63 if (sizeof(ARCHeader) != read(handle->fid, &header, sizeof(ARCHeader))) in OpenArc() 90 if (fstLength != read(handle->fid, handle->fst, fstLength)) in OpenArc()
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| /RvlSDK-3.2/build/demos/hio2demo/HioIf/include/ |
| D | Hio2IfErr.str | 20 "EXI device(%d) is read only",
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| /RvlSDK-3.2/build/tools/TexConv/sample/ |
| D | sample.tcs | 42 ; we have provided a function to read .tga files. 43 ; it is up to the developer to provide functions to read other
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| /RvlSDK-3.2/ |
| D | readme-RVL_SDK-3_2.txt | 24 …ilt with earlier versions of the SDK. For details about what has changed, read man/en_US/ReleaseNo… 59 Be sure to read over the reference manual once for each settings script. 97 Please read this agreement before using the data. 99 … features in a game, you must have a license agreement with Dolby. Please read the following file …
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| D | readme-RVL_SDK-3_2-patch2.txt | 25 For details about what has changed, read man/en_US/ReleaseNote.html. 58 Be sure to read over the reference manual once for each settings script. 96 Please read this agreement before using the data. 98 … features in a game, you must have a license agreement with Dolby. Please read the following file …
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