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/RvlSDK-3.2/build/libraries/G2D/src/
DG2D.c397 f32 rX, rY; in G2DDrawLayer() local
449 rY = glob.nViewportHeight * 0.5F; in G2DDrawLayer()
454 rTlcX = rFrcX + (((rY * rCamOriX) + (rX * rCamOriY)) * rInvTileWidth); in G2DDrawLayer()
455 rTlcY = rFrcY + (((rY * rCamOriY) - (rX * rCamOriX)) * rInvTileHeight); in G2DDrawLayer()
457 rTrcX = rFrcX + (((rY * rCamOriX) - (rX * rCamOriY)) * rInvTileWidth); in G2DDrawLayer()
458 rTrcY = rFrcY + (((rY * rCamOriY) + (rX * rCamOriX)) * rInvTileHeight); in G2DDrawLayer()
460 rBlcX = rFrcX - (((rY * rCamOriX) - (rX * rCamOriY)) * rInvTileWidth); in G2DDrawLayer()
461 rBlcY = rFrcY - (((rY * rCamOriY) + (rX * rCamOriX)) * rInvTileHeight); in G2DDrawLayer()
463 rBrcX = rFrcX - (((rY * rCamOriX) + (rX * rCamOriY)) * rInvTileWidth); in G2DDrawLayer()
464 rBrcY = rFrcY - (((rY * rCamOriY) - (rX * rCamOriX)) * rInvTileHeight); in G2DDrawLayer()
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/RvlSDK-3.2/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c268 f32 rX, rY, rRatio; in Collide() local
280 rY = (f32)nMy + 0.1F - rRad; in Collide()
281 rRatio = (rY - rPy) / rVy; in Collide()
304 rY = (f32)nMy + 0.9F + rRad; in Collide()
305 rRatio = (rY - rPy) / rVy; in Collide()