Searched refs:rT1 (Results 1 – 4 of 4) sorted by relevance
348 f32 rT1; in Collide() local382 rT1 = rA * (rB - rD); in Collide()385 if (rT1 < 0.0F) in Collide()391 if (rT1 < *pTime) in Collide()393 *pTime = rT1; in Collide()396 *pNx = rPx + (rT1 * rVx) - rCx; in Collide()397 *pNy = rPy + (rT1 * rVy) - rCy; in Collide()
96 f32 rS1, rT1; // No need to set these if you call G2DInitSprite member
93 f32 rS1, rT1; // No need to set these if you call G2DInitSprite member
81 sprite->rT1 = ((f32)sprite->nTlcT + sprite->nHeight - 0.5F) * rInvHeight; in G2DInitSprite()140 GXTexCoord2f32( sprite->rS0, sprite->rT1 ); in G2DDrawSprite()149 GXTexCoord2f32( sprite->rS1, sprite->rT1 ); in G2DDrawSprite()784 f32 rT1 = rHeight;// - rInvTexHeight; in G2DDrawLayer() local840 GXTexCoord2f32( rS + rS1 , rT + rT1 ); in G2DDrawLayer()843 GXTexCoord2f32( rS , rT + rT1 ); in G2DDrawLayer()