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/RvlSDK-3.2/build/libraries/G2D/src/
DG2D.c559 f32 rSplitX = 0.5F * (glob.rWorldX + (layer->nTileWidth * (1<<layer->nHS))); in G2DDrawLayer() local
562 if (rLocalPosX >= rSplitX) rLocalPosX -= glob.rWorldX; in G2DDrawLayer()