Searched refs:rOriY (Results 1 – 6 of 6) sorted by relevance
220 poCam.rOriY = (f32) -cos(rCamA); in CameraUpdate()547 poShip.rOriY = (f32) -cos(rAng); in AnimInit()592 rVelY += (poShip.rOriY * LINEAR_ACCELERATION * ONE_OVER_127 * stickY); in MoveShip()613 poShip.rOriY = (f32) -cos(rAng); in MoveShip()681 poShip.rOriY = (f32) -cos(rAng); in AnimTick()
105 f32 rOriY; // Normalized orientation vector Y component member
102 f32 rOriY; // Normalized orientation vector Y component member
47 f32 rOriY; // Normalized orientation vector Y component member
44 f32 rOriY; // Normalized orientation vector Y component member
119 rOY = po->rOriY * 0.5F; in G2DDrawSprite()437 rCamOriY = glob.poCam.rOriY; in G2DDrawLayer()878 vUp.y = po->rOriY; in G2DSetCamera()