Searched refs:rOriX (Results 1 – 6 of 6) sorted by relevance
219 poCam.rOriX = (f32) sin(rCamA); in CameraUpdate()546 poShip.rOriX = (f32) sin(rAng); in AnimInit()591 rVelX += (poShip.rOriX * LINEAR_ACCELERATION * ONE_OVER_127 * stickY); in MoveShip()612 poShip.rOriX = (f32) sin(rAng); in MoveShip()680 poShip.rOriX = (f32) sin(rAng); in AnimTick()
104 f32 rOriX; // Normalized orientation vector X component member
101 f32 rOriX; // Normalized orientation vector X component member
46 f32 rOriX; // Normalized orientation vector X component member
43 f32 rOriX; // Normalized orientation vector X component member
118 rOX = po->rOriX * 0.5F; in G2DDrawSprite()436 rCamOriX = glob.poCam.rOriX; in G2DDrawLayer()877 vUp.x = po->rOriX; in G2DSetCamera()