Searched refs:rNx (Results 1 – 1 of 1) sorted by relevance
| /RvlSDK-3.2/build/demos/gxdemo/src/G2D/ |
| D | G2D-testPhy.c | 419 f32 rNx, rNy; // Collision Normal in HandleCollisions() local 447 Collide( nMx, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 452 Collide( nMx + nIncX, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 461 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 464 Collide( nMx + nIncX, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 470 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 485 rN = (rVx * rNx) + (rVy * rNy); // Normal in HandleCollisions() 486 rT = (rVx * rNy) - (rVy * rNx); // Tangent in HandleCollisions() 492 rVx = (rN * rNx) + (rT * rNy); in HandleCollisions() 493 rVy = (rN * rNy) - (rT * rNx); in HandleCollisions()
|