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/RvlSDK-3.2/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c419 f32 rNx, rNy; // Collision Normal in HandleCollisions() local
447 Collide( nMx, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
452 Collide( nMx + nIncX, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
461 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
464 Collide( nMx + nIncX, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
470 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
485 rN = (rVx * rNx) + (rVy * rNy); // Normal in HandleCollisions()
486 rT = (rVx * rNy) - (rVy * rNx); // Tangent in HandleCollisions()
492 rVx = (rN * rNx) + (rT * rNy); in HandleCollisions()
493 rVy = (rN * rNy) - (rT * rNx); in HandleCollisions()