Searched refs:nTileHeight (Results 1 – 7 of 7) sorted by relevance
93 poShip.rPosY += (f32)(nDY * layer->nTileHeight); in MapEditor()104 poShip.rPosY += (f32)(nDY * layer->nTileHeight); in MapEditor()117 nMapY = (s32)(poShip.rPosY / layer->nTileHeight); in MapEditor()297 nY = lyrBack.nTileHeight * (nStampTop + nMapY - nStampStartY - nStampOffsetY); in DrawCursor()299 nH = lyrBack.nTileHeight * nStampHeight; in DrawCursor()
520 … rPy = poShip.rPosY / lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()522 rVy = rVelY / lyrBack.nTileHeight; in UpdatePosition()536 … poShip.rPosY = rPy * lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()538 rVelY = rVy * lyrBack.nTileHeight; in UpdatePosition()551 rWorldHeight = (f32)(lyrBack.nTileHeight << lyrBack.nVS); in AnimInit()
368 …lyrBack.nTileHeight = TILE_HEIGHT_LYR1; // Height of tiles in pixels (should be >=16, power o… in InitLevel1()379 …lyrFront.nTileHeight = TILE_HEIGHT_LYR2; // Height of tiles in pixels (should be >=16, power o… in InitLevel1()
162 rWorldHeight = (f32)(lyrBack.nTileHeight << lyrBack.nVS); in MoveClouds()
393 f32 rInvTileHeight = 1.0F / layer->nTileHeight; in G2DDrawLayer()524 f32 rRatio = (f32) layer->nTileHeight / layer->nTileWidth; in G2DDrawLayer()556 f32 rInvTileHeight = 1.0F / layer->nTileHeight; in G2DDrawLayer()560 f32 rSplitY = 0.5F * (glob.rWorldY + (layer->nTileHeight * (1<<layer->nVS))); in G2DDrawLayer()694 rJ = (f32)(nJ + nMapY) * layer->nTileHeight; in G2DDrawLayer()701 GXPosition2f32( rI + (f32)layer->nTileWidth, rJ + (f32)layer->nTileHeight ); in G2DDrawLayer()704 GXPosition2f32( rI , rJ + (f32)layer->nTileHeight ); in G2DDrawLayer()753 rJ = (f32)(nJ + nMapY) * layer->nTileHeight; in G2DDrawLayer()762 GXPosition2f32( rI + (f32)layer->nTileWidth, rJ + (f32)layer->nTileHeight ); in G2DDrawLayer()765 GXPosition2f32( rI , rJ + (f32)layer->nTileHeight ); in G2DDrawLayer()[all …]
76 s16 nTileHeight; // Height of tiles in pixels (should be >=16, power of 2) member
73 s16 nTileHeight; // Height of tiles in pixels (should be >=16, power of 2) member