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Searched refs:nTileHeight (Results 1 – 7 of 7) sorted by relevance

/RvlSDK-3.2/build/demos/gxdemo/src/G2D/
DG2D-testEditor.c93 poShip.rPosY += (f32)(nDY * layer->nTileHeight); in MapEditor()
104 poShip.rPosY += (f32)(nDY * layer->nTileHeight); in MapEditor()
117 nMapY = (s32)(poShip.rPosY / layer->nTileHeight); in MapEditor()
297 nY = lyrBack.nTileHeight * (nStampTop + nMapY - nStampStartY - nStampOffsetY); in DrawCursor()
299 nH = lyrBack.nTileHeight * nStampHeight; in DrawCursor()
DG2D-testPhy.c520 … rPy = poShip.rPosY / lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()
522 rVy = rVelY / lyrBack.nTileHeight; in UpdatePosition()
536 … poShip.rPosY = rPy * lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()
538 rVelY = rVy * lyrBack.nTileHeight; in UpdatePosition()
551 rWorldHeight = (f32)(lyrBack.nTileHeight << lyrBack.nVS); in AnimInit()
DG2D-testLevel1.c368 …lyrBack.nTileHeight = TILE_HEIGHT_LYR1; // Height of tiles in pixels (should be >=16, power o… in InitLevel1()
379 …lyrFront.nTileHeight = TILE_HEIGHT_LYR2; // Height of tiles in pixels (should be >=16, power o… in InitLevel1()
DG2D-test.c162 rWorldHeight = (f32)(lyrBack.nTileHeight << lyrBack.nVS); in MoveClouds()
/RvlSDK-3.2/build/libraries/G2D/src/
DG2D.c393 f32 rInvTileHeight = 1.0F / layer->nTileHeight; in G2DDrawLayer()
524 f32 rRatio = (f32) layer->nTileHeight / layer->nTileWidth; in G2DDrawLayer()
556 f32 rInvTileHeight = 1.0F / layer->nTileHeight; in G2DDrawLayer()
560 f32 rSplitY = 0.5F * (glob.rWorldY + (layer->nTileHeight * (1<<layer->nVS))); in G2DDrawLayer()
694 rJ = (f32)(nJ + nMapY) * layer->nTileHeight; in G2DDrawLayer()
701 GXPosition2f32( rI + (f32)layer->nTileWidth, rJ + (f32)layer->nTileHeight ); in G2DDrawLayer()
704 GXPosition2f32( rI , rJ + (f32)layer->nTileHeight ); in G2DDrawLayer()
753 rJ = (f32)(nJ + nMapY) * layer->nTileHeight; in G2DDrawLayer()
762 GXPosition2f32( rI + (f32)layer->nTileWidth, rJ + (f32)layer->nTileHeight ); in G2DDrawLayer()
765 GXPosition2f32( rI , rJ + (f32)layer->nTileHeight ); in G2DDrawLayer()
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/RvlSDK-3.2/include/revolution/
DG2D.h76 s16 nTileHeight; // Height of tiles in pixels (should be >=16, power of 2) member
/RvlSDK-3.2/include/
DG2D.h73 s16 nTileHeight; // Height of tiles in pixels (should be >=16, power of 2) member