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Searched refs:nHeight (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2/include/revolution/
DG2D.h92 u16 nHeight; // Height of sprite (in pixels) member
114 extern void G2DSetViewport( u16 nLeft, u16 nTop, u16 nWidth, u16 nHeight );
/RvlSDK-3.2/include/
DG2D.h89 u16 nHeight; // Height of sprite (in pixels) member
111 extern void G2DSetViewport( u16 nLeft, u16 nTop, u16 nWidth, u16 nHeight );
/RvlSDK-3.2/build/libraries/G2D/src/
DG2D.c81 sprite->rT1 = ((f32)sprite->nTlcT + sprite->nHeight - 0.5F) * rInvHeight; in G2DInitSprite()
123 rHX = sprite->nHeight * rOX; in G2DDrawSprite()
124 rHY = sprite->nHeight * rOY; in G2DDrawSprite()
936 void G2DSetViewport( u16 nLeft, u16 nTop, u16 nWidth, u16 nHeight ) in G2DSetViewport() argument
942 glob.nViewportHeight = nHeight; in G2DSetViewport()
945 GXSetScissor(nLeft, nTop, nWidth, nHeight); in G2DSetViewport()