Searched refs:nGameTime (Results 1 – 1 of 1) sorted by relevance
572 static u32 nGameTime = 0; in MoveShip() local623 aRecord[nGameTime].rPosX = poShip.rPosX; in MoveShip()624 aRecord[nGameTime].rPosY = poShip.rPosY; in MoveShip()625 aRecord[nGameTime].rVelX = rVelX; in MoveShip()626 aRecord[nGameTime].rVelY = rVelY; in MoveShip()627 aRecord[nGameTime].rAng = rAng; in MoveShip()628 aRecord[nGameTime].rAngV = rAngV; in MoveShip()629 if (nGameTime >= MAX_RECORDS) in MoveShip()633 nGameTime=0; in MoveShip()636 nGameTime++; in MoveShip()