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Searched refs:mag (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.2/build/libraries/mtx/src/
Dquat.c410 f32 mag; in C_QUATNormalize() local
415 mag = (src->x * src->x) + (src->y * src->y) + (src->z * src->z) + (src->w * src->w); in C_QUATNormalize()
417 if ( mag >= QUAT_EPSILON ) in C_QUATNormalize()
419 mag = 1.0F / sqrtf(mag); in C_QUATNormalize()
421 unit->x = src->x * mag; in C_QUATNormalize()
422 unit->y = src->y * mag; in C_QUATNormalize()
423 unit->z = src->z * mag; in C_QUATNormalize()
424 unit->w = src->w * mag; in C_QUATNormalize()
441 register f32 mag, rsqmag, diff, c_zero; in PSQUATNormalize() local
452 ps_mul mag, sxy, sxy in PSQUATNormalize()
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Dvec.c318 f32 mag; in C_VECNormalize() local
325 mag = (src->x * src->x) + (src->y * src->y) + (src->z * src->z); in C_VECNormalize()
327 ASSERTMSG( (mag != 0), VEC_NORMALIZE_3 ); in C_VECNormalize()
329 mag = 1.0f / sqrtf(mag); in C_VECNormalize()
331 unit->x = src->x * mag; in C_VECNormalize()
332 unit->y = src->y * mag; in C_VECNormalize()
333 unit->z = src->z * mag; in C_VECNormalize()
/RvlSDK-3.2/build/libraries/gd/src/
DGDLight.c320 f32 hx, hy, hz, mag; in GDSetSpecularDir() local
326 mag = hx * hx + hy * hy + hz * hz; in GDSetSpecularDir()
328 if ( mag != 0.0f ) // Singularity check in GDSetSpecularDir()
330 mag = 1.0f / sqrtf(mag); in GDSetSpecularDir()
333 hx *= mag; in GDSetSpecularDir()
334 hy *= mag; in GDSetSpecularDir()
335 hz *= mag; in GDSetSpecularDir()
/RvlSDK-3.2/build/demos/gxdemo/src/Indirect/
Dind-pseudo-3d.c75 void updateScene(Mtx cam, f32 r1, f32 r2, f32 x, f32 y, f32 z, f32 mag);
468 void updateScene(Mtx cam, f32 r1, f32 r2, f32 x, f32 y, f32 z, f32 mag) in updateScene() argument
479 MTXScale(tempMtx, mag, mag, mag); in updateScene()
522 f32 mag; in main() local
528 mag = 1.0f; in main()
550 mag *= 1.25f; in main()
553 mag *= 0.8f; in main()
557 updateScene(cameraMtx, rot1, rot2, xp, yp, zp, mag); in main()