Searched refs:mag (Results 1 – 4 of 4) sorted by relevance
| /RvlSDK-3.2/build/libraries/mtx/src/ |
| D | quat.c | 410 f32 mag; in C_QUATNormalize() local 415 mag = (src->x * src->x) + (src->y * src->y) + (src->z * src->z) + (src->w * src->w); in C_QUATNormalize() 417 if ( mag >= QUAT_EPSILON ) in C_QUATNormalize() 419 mag = 1.0F / sqrtf(mag); in C_QUATNormalize() 421 unit->x = src->x * mag; in C_QUATNormalize() 422 unit->y = src->y * mag; in C_QUATNormalize() 423 unit->z = src->z * mag; in C_QUATNormalize() 424 unit->w = src->w * mag; in C_QUATNormalize() 441 register f32 mag, rsqmag, diff, c_zero; in PSQUATNormalize() local 452 ps_mul mag, sxy, sxy in PSQUATNormalize() [all …]
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| D | vec.c | 318 f32 mag; in C_VECNormalize() local 325 mag = (src->x * src->x) + (src->y * src->y) + (src->z * src->z); in C_VECNormalize() 327 ASSERTMSG( (mag != 0), VEC_NORMALIZE_3 ); in C_VECNormalize() 329 mag = 1.0f / sqrtf(mag); in C_VECNormalize() 331 unit->x = src->x * mag; in C_VECNormalize() 332 unit->y = src->y * mag; in C_VECNormalize() 333 unit->z = src->z * mag; in C_VECNormalize()
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| /RvlSDK-3.2/build/libraries/gd/src/ |
| D | GDLight.c | 320 f32 hx, hy, hz, mag; in GDSetSpecularDir() local 326 mag = hx * hx + hy * hy + hz * hz; in GDSetSpecularDir() 328 if ( mag != 0.0f ) // Singularity check in GDSetSpecularDir() 330 mag = 1.0f / sqrtf(mag); in GDSetSpecularDir() 333 hx *= mag; in GDSetSpecularDir() 334 hy *= mag; in GDSetSpecularDir() 335 hz *= mag; in GDSetSpecularDir()
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| /RvlSDK-3.2/build/demos/gxdemo/src/Indirect/ |
| D | ind-pseudo-3d.c | 75 void updateScene(Mtx cam, f32 r1, f32 r2, f32 x, f32 y, f32 z, f32 mag); 468 void updateScene(Mtx cam, f32 r1, f32 r2, f32 x, f32 y, f32 z, f32 mag) in updateScene() argument 479 MTXScale(tempMtx, mag, mag, mag); in updateScene() 522 f32 mag; in main() local 528 mag = 1.0f; in main() 550 mag *= 1.25f; in main() 553 mag *= 0.8f; in main() 557 updateScene(cameraMtx, rot1, rot2, xp, yp, zp, mag); in main()
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