Searched refs:loopFlag (Results 1 – 7 of 7) sorted by relevance
454 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamPcm16()473 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamPcm16()562 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamPcm8()581 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamPcm8()687 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamAdpcm()734 addr.loopFlag = AXPBADDR_LOOP_ON; in startStreamAdpcm()
438 addr.loopFlag = ps->loop_flag; in AquireVoiceADPCM()444 if (addr.loopFlag) in AquireVoiceADPCM()
400 ax_v->pb.addr.loopFlag = AXPBADDR_LOOP_OFF; in play_sound()
882 addr.loopFlag = ps->loop_flag; in AquireVoiceADPCM()888 if (addr.loopFlag) in AquireVoiceADPCM()
514 axvpb->pb.addr.loopFlag = AXPBADDR_LOOP_OFF; in SPPrepareEnd()
1523 addr.loopFlag = AXPBADDR_LOOP_ON; in StreamInit()1567 addr.loopFlag = AXPBADDR_LOOP_ON; in StreamInit()
386 u16 loopFlag; // 0 = one-shot, 1=looping member