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Searched refs:light (Results 1 – 17 of 17) sorted by relevance

/RvlSDK-3.2/build/demos/gxdemo/src/Lighting/
Dlit-spot.c79 MyLightObj light[NUM_LIGHTS]; member
111 static void DrawLightMark ( MyLightObj* light );
116 static void StatusMessage ( MyLightObj* light );
263 sc->lightEnv.light[i].pos = DefaultLightPos[i]; in DrawInit()
264 sc->lightEnv.light[i].theta = 0; in DrawInit()
265 sc->lightEnv.light[i].phi = 0; in DrawInit()
266 sc->lightEnv.light[i].attnType = 0; in DrawInit()
267 sc->lightEnv.light[i].enable = TRUE; in DrawInit()
268 sc->lightEnv.light[i].colorIdx = i; in DrawInit()
348 DrawLightMark(&sc->lightEnv.light[sc->cur]); in DrawTick()
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Dlit-dist-atn.c68 MyLightObj light; member
80 static void SetLight ( MyLightObj* light, Mtx v );
154 StatusMessage(SceneCtrl.light.attnType); in main()
198 sc->light.attnType = 0; in DrawInit()
227 SetLight(&sc->light, sc->cam.view); in DrawTick()
295 sc->light.attnType = ( sc->light.attnType + 1 ) % NUM_OF_ATTNS; in AnimTick()
296 StatusMessage(sc->light.attnType); in AnimTick()
300 sc->light.attnType = ( sc->light.attnType + NUM_OF_ATTNS - 1 ) % NUM_OF_ATTNS; in AnimTick()
301 StatusMessage(sc->light.attnType); in AnimTick()
385 void SetLight( MyLightObj* light, Mtx v ) in SetLight() argument
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Dlit-atn-func.c56 GXLightObj light; member
236 GXInitLightPos(&sc->sub[0].light, lpos.x, lpos.y, lpos.z); in DrawInit()
237 GXInitLightDir(&sc->sub[0].light, 0.0F, 0.0F, -1.0F); in DrawInit()
238 GXInitLightColor(&sc->sub[0].light, LIGHT_COLOR); in DrawInit()
239 GXInitLightDistAttn(&sc->sub[0].light, 0.0F, 0.0F, GX_DA_OFF ); in DrawInit()
244 GXInitLightPos(&sc->sub[1].light, lpos.x, lpos.y, lpos.z); in DrawInit()
245 GXInitLightDir(&sc->sub[1].light, 1.0F, 0.0F, 0.0F); in DrawInit()
246 GXInitLightColor(&sc->sub[1].light, LIGHT_COLOR); in DrawInit()
247 GXInitLightSpot(&sc->sub[1].light, 0.0F, GX_SP_OFF ); in DrawInit()
277 &sc->sub[0].light, in DrawTick()
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/RvlSDK-3.2/build/demos/gxdemo/src/TexGen/
Dtg-dual.c74 MyLightObj light; member
89 static void DrawLightMark ( MyLightObj* light );
90 static void SetLight ( MyLightObj* light, Mtx view );
207 sc->light.cam.cfg = DefaultLightCamera; in DrawInit()
208 sc->light.cam.theta = 0; in DrawInit()
209 sc->light.cam.phi = 60; in DrawInit()
210 sc->light.cam.distance = 1000.0F; in DrawInit()
238 SetLight(&sc->light, sc->cam.view); in DrawTick()
291 MTXRotDeg(mr, 'y', sc->light.cam.theta); in DrawTick()
293 MTXRotDeg(mr, 'x', - sc->light.cam.phi); in DrawTick()
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Dtg-light-fx.c77 MyLightObj light; member
93 static void SetLight ( MyLightObj* light, Mtx view );
331 sc->light.theta = 0; in DrawInit()
332 sc->light.phi = 0; in DrawInit()
333 sc->light.mark = GX_FALSE; in DrawInit()
362 sc->light.colorEnv = MyColors[sc->mode]; in DrawTick()
363 SetLight(&sc->light, sc->cam.view); in DrawTick()
403 if ( sc->light.mark ) in DrawTick()
413 MTXRotDeg(mr, 'y', sc->light.theta); in DrawTick()
415 MTXRotDeg(mr, 'x', - sc->light.phi); in DrawTick()
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Dtg-shadow.c76 MyLightObj light; member
96 static void SetLight ( MyLightObj* light, Mtx v );
238 sc->light.cam.cfg = DefaultLightCamera; in DrawInit()
239 sc->light.cam.theta = 0; in DrawInit()
240 sc->light.cam.phi = 60; in DrawInit()
241 sc->light.cam.distance = 3000.0F; in DrawInit()
312 SetCamera(&sc->light.cam); in DrawTick()
324 MTXConcat(sc->light.cam.view, mtr, mv); in DrawTick()
354 SetLight(&sc->light, sc->cam.view); in DrawTick()
398 GetTexProjMtx(&sc->light.cam, mv); in DrawTick()
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Dtg-shadow2.c114 MyLightObj light; member
135 static void SetLight ( MyLightObj* light, Mtx v );
309 sc->light.cam.theta = 0; in DrawInit()
310 sc->light.cam.phi = 60; in DrawInit()
311 sc->light.cam.distance = 3000.0F; in DrawInit()
369 sc->light.cam.cfg = ( sc->projMode ) ? in DrawTick()
371 SetCamera(&sc->light.cam); in DrawTick()
382 DrawModels(sc->light.cam.view, mtg, adjf, &sc->anim); in DrawTick()
414 SetLight(&sc->light, sc->cam.view); in DrawTick()
448 GetTexProjMtx(&sc->light.cam, mtg); in DrawTick()
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Dtg-shadow3.c116 MyLightObj light; member
139 static void SetLight ( MyLightObj* light, Mtx v );
360 sc->light.cam.theta = 0; in DrawInit()
361 sc->light.cam.phi = 60; in DrawInit()
362 sc->light.cam.distance = 3000.0F; in DrawInit()
433 sc->light.cam.cfg = ( sc->projMode ) ? in DrawTick()
435 SetCamera(&sc->light.cam); in DrawTick()
442 MTXCopy(sc->light.cam.view, tmo.view); in DrawTick()
473 SetLight(&sc->light, sc->cam.view); in DrawTick()
494 GetTexProjMtx(&tmo, &sc->light.cam, 0); in DrawTick()
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/RvlSDK-3.2/build/libraries/gd/src/
DGDLight.c74 void GDSetLightAttn ( GXLightID light, in GDSetLightAttn() argument
78 GDWriteXFCmdHdr( (u16) (XF_LIGHT0A0_ID + __GDLightID2Offset(light)), 6 ); in GDSetLightAttn()
101 void GDSetLightSpot( GXLightID light, f32 cutoff, GXSpotFn spot_func ) in GDSetLightSpot() argument
154 GDWriteXFCmdHdr( (u16) (XF_LIGHT0A0_ID + __GDLightID2Offset(light)), 3 ); in GDSetLightSpot()
173 void GDSetLightDistAttn( GXLightID light, f32 ref_dist, f32 ref_br, in GDSetLightDistAttn() argument
207 GDWriteXFCmdHdr( (u16) (XF_LIGHT0K0_ID + __GDLightID2Offset(light)), 3 ); in GDSetLightDistAttn()
223 void GDSetLightColor ( GXLightID light, GXColor color ) in GDSetLightColor() argument
225 GDWriteXFCmd( (u16) (XF_LIGHT0COLOR_ID + __GDLightID2Offset(light)), in GDSetLightColor()
244 void GDSetLightPos ( GXLightID light, f32 x, f32 y, f32 z ) in GDSetLightPos() argument
246 GDWriteXFCmdHdr( (u16) (XF_LIGHT0PX_ID + __GDLightID2Offset(light)), 3 ); in GDSetLightPos()
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/RvlSDK-3.2/include/revolution/gd/
DGDLight.h73 void GDSetLightAttn ( GXLightID light,
77 void GDSetLightSpot ( GXLightID light,
81 void GDSetLightDistAttn ( GXLightID light,
86 void GDSetLightColor ( GXLightID light, GXColor color );
88 void GDSetLightPos ( GXLightID light, f32 x, f32 y, f32 z );
90 void GDSetLightDir ( GXLightID light, f32 nx, f32 ny, f32 nz );
92 void GDSetSpecularDir ( GXLightID light, f32 nx, f32 ny, f32 nz );
94 void GDSetSpecularDirHA ( GXLightID light, f32 nx, f32 ny, f32 nz, f32 hx, f32 hy, f32 hz );
99 void GDLoadLightObjIndx ( u32 lt_obj_indx, GXLightID light );
117 static inline void GDSetLightShininess( GXLightID light, f32 shininess ) in GDSetLightShininess() argument
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/RvlSDK-3.2/build/demos/gddemo/
Dmakefile80 gd-light-gc.c \
81 gd-light-gc-load.c \
82 gd-light-create.c \
105 gd-light-gc-load \
106 gd-light-gc-create \
148 $(FULLBIN_ROOT)/gd-light-gc-load$(BINSUFFIX): \
149 gd-light-gc-load.o \
152 $(FULLBIN_ROOT)/gd-light-gc-create$(BINSUFFIX): \
153 gd-light-gc.o gd-light-create.o \
/RvlSDK-3.2/build/demos/gxdemo/src/PixelProc/
Dpix-sub.c79 MyLightObj light; member
101 static void SetLight ( MyLightObj* light, Mtx v );
239 sc->light.cam.cfg = DefaultLightCamera; in DrawInit()
240 sc->light.cam.theta = 0; in DrawInit()
241 sc->light.cam.phi = 85; in DrawInit()
242 sc->light.cam.distance = 8000.0F; in DrawInit()
341 SetLight(&sc->light, sc->cam.view); in DrawTick()
469 SetLight(&sc->light, sc->cam.view); in DrawTick()
753 void SetLight( MyLightObj* light, Mtx v ) in SetLight() argument
755 Vec lpos = light->cam.cfg.location; in SetLight()
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/RvlSDK-3.2/include/revolution/gx/
DGXLighting.h122 void GXLoadLightObjImm ( const GXLightObj* lt_obj, GXLightID light );
123 void GXLoadLightObjIndx ( u32 lt_obj_indx, GXLightID light );
/RvlSDK-3.2/build/demos/gxdemo/
Dmakefile102 Simple/smp-light.c \
111 TexGen/tg-light-fx.c TexGen/tg-dual.c \
164 smp-texexample smp-octa smp-light \
170 tg-shadow2 tg-shadow3 tg-light-fx tg-dual \
360 $(FULLBIN_ROOT)/smp-light$(BINSUFFIX): Simple/smp-light.o \
405 $(FULLBIN_ROOT)/tg-light-fx$(BINSUFFIX): TexGen/tg-light-fx.o \
/RvlSDK-3.2/build/demos/gxdemo/src/Tev/
Dtev-outline.c581 GXLightObj light; in myDrawModel() local
596 GXInitLightPos(&light, 1000.0f, 0.0f, 0.0f); in myDrawModel()
597 GXInitLightColor(&light, color1 ); in myDrawModel()
598 GXLoadLightObjImm(&light, GX_LIGHT0); in myDrawModel()
/RvlSDK-3.2/build/demos/gxdemo/src/Indirect/
Dind-bump-st.c271 GXLightObj light; in setLight() local
291 GXInitSpecularDir(&light, lDir.x, lDir.y, lDir.z); in setLight()
292 GXInitLightColor(&light, color0 ); in setLight()
295 GXInitLightAttn(&light, -3.0f, 0.0f, 4.0f, 1.0f, 0.0f, 0.0f); in setLight()
296 GXLoadLightObjImm(&light, litID); in setLight()
Dind-bump-xyz.c340 GXLightObj light; in setLight() local
360 GXInitSpecularDir(&light, lDir.x, lDir.y, lDir.z); in setLight()
361 GXInitLightColor(&light, color0 ); in setLight()
364 GXInitLightAttn(&light, -3.0f, 0.0f, 4.0f, 1.0f, 0.0f, 0.0f); in setLight()
365 GXLoadLightObjImm(&light, litID); in setLight()