Home
last modified time | relevance | path

Searched refs:in (Results 1 – 17 of 17) sorted by relevance

/RvlSDK-3.2/include/revolution/os/
DOSFastCast.h225 #define OSu8tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 2 " : "=f" (*(out)) : "b" (in) ) argument
226 #define OSu16tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 3 " : "=f" (*(out)) : "b" (in) ) argument
227 #define OSs8tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 4 " : "=f" (*(out)) : "b" (in) ) argument
228 #define OSs16tof32(in,out) asm volatile ("psq_l %0, 0(%1), 1, 5 " : "=f" (*(out)) : "b" (in) ) argument
232 static inline f32 __OSu8tof32(register u8* in) in __OSu8tof32() argument
237 psq_l r, 0(in), 1, OS_FASTCAST_U8 in __OSu8tof32()
242 static inline void OSu8tof32(register u8* in, volatile register f32* out) in OSu8tof32() argument
244 *out = __OSu8tof32(in); in OSu8tof32()
248 static inline f32 __OSu16tof32(register u16* in) in __OSu16tof32() argument
253 psq_l r, 0(in), 1, OS_FASTCAST_U16 in __OSu16tof32()
[all …]
/RvlSDK-3.2/
Dreadme-RVL_SDK-3_2.txt43 To select the firmware, use the setfirmware script included in this package. For details, see the f…
62 Running in the Wii Menu
64 Programs created using this SDK are expected to run in the following version (or later) of the Wii …
68 Abnormal behavior may occur in systems running earlier versions.
74 - The following files are found in this SDK:
88 The end-user license agreement is found in the following directory.
93 Contact information may be found in the following file.
99 … SDK supports Dolby Surround and Dolby Pro Logic II. To use these features in a game, you must hav…
113 Three USB ports are required to connect to a PC. (Although two ports are specified in some manuals,…
125 1. Unpack the package in any directory and specify the path to RVL_SDK/ using the environment varia…
[all …]
Dreadme-RVL_SDK-3_2-patch2.txt42 To select the firmware, use the setfirmware script included in this package. For details, see the f…
61 Running in the Wii Menu
63 Programs created using this SDK are expected to run in the following version (or later) of the Wii …
67 Abnormal behavior may occur in systems running earlier versions.
73 - The following files are found in this SDK:
87 The end-user license agreement is found in the following directory.
92 Contact information may be found in the following file.
98 … SDK supports Dolby Surround and Dolby Pro Logic II. To use these features in a game, you must hav…
112 Three USB ports are required to connect to a PC. (Although two ports are specified in some manuals,…
143 - The header file is placed in the following directory.
[all …]
/RvlSDK-3.2/build/demos/hio2demo/vc++/multi/
DReadMe.txt9 This file contains a summary of what you will find in each of the files that
30 in the RES subdirectory. This file can be directly edited in Microsoft
31 Visual C++. Your project resources are in 1033.
40 the resource editor in this file.
54 supports the child windows in an MDI application.
94 as an external .manifest file that is installed in the same folder as the application
95 executable or it may be included in the executable in the form of a resource.
103 If your application uses MFC in a shared DLL, and your application is in a
110 your application will remain in the language of the operating system.
/RvlSDK-3.2/build/demos/hio2demo/vc++/dual/
DReadMe.txt9 This file contains a summary of what you will find in each of the files that
30 in the RES subdirectory. This file can be directly edited in Microsoft
31 Visual C++. Your project resources are in 1033.
40 the resource editor in this file.
82 as an external .manifest file that is installed in the same folder as the application
83 executable or it may be included in the executable in the form of a resource.
91 If your application uses MFC in a shared DLL, and your application is in a
98 your application will remain in the language of the operating system.
/RvlSDK-3.2/build/tools/TexConv/sample/
Dsample.tcs29 ; then in file list, type full path + file name
36 ; in any order.
44 … ; file types ( see tplConv.h for how to install this code in TexConv )
57 ; conversion formats are found in
73 ; ( minLOD in .tpl file = minLOD + remapMinLOD )
74 ; ( maxLOD in .tpl file = maxLOD + remapMinLOD )
116 ; override default wrapS and wrapT mode in image 14 and 15
128 ; dest. alpha in CLUT will be set to maximum.
/RvlSDK-3.2/X86/bin/
Dsetcountrycode.bat33 …for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do %REVOLUTION_SDK_ROOT%\x86\bin\tickleBI3 -o …
43 …for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do %REVOLUTION_SDK_ROOT%\x86\bin\tickleBI3 -o …
53 …for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do %REVOLUTION_SDK_ROOT%\x86\bin\tickleBI3 -o …
63 …for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do %REVOLUTION_SDK_ROOT%\x86\bin\tickleBI3 -o …
73 …for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do %REVOLUTION_SDK_ROOT%\x86\bin\tickleBI3 -o …
Dsetinitialcode.bat13 for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do (
Dsetcompanycode.bat13 for %%i in (%REVOLUTION_SDK_ROOT%\x86\bin\rvl*.bin) do (
/RvlSDK-3.2/build/demos/gxdemo/src/Lighting/
Dlit-tx-alpha.c385 u32 in; in CreateTessPanel() local
389 in = 0; in CreateTessPanel()
457 pnl->posArray[in] = px; in CreateTessPanel()
458 pnl->posArray[in+1] = py; in CreateTessPanel()
459 pnl->posArray[in+2] = pz; in CreateTessPanel()
460 pnl->normArray[in] = nx; in CreateTessPanel()
461 pnl->normArray[in+1] = ny; in CreateTessPanel()
462 pnl->normArray[in+2] = nz; in CreateTessPanel()
464 in += 3; in CreateTessPanel()
Dlit-spot.c492 u32 in; in CreateTessPanel() local
496 in = 0; in CreateTessPanel()
564 pnl->posArray[in] = px; in CreateTessPanel()
565 pnl->posArray[in+1] = py; in CreateTessPanel()
566 pnl->posArray[in+2] = pz; in CreateTessPanel()
567 pnl->normArray[in] = nx; in CreateTessPanel()
568 pnl->normArray[in+1] = ny; in CreateTessPanel()
569 pnl->normArray[in+2] = nz; in CreateTessPanel()
571 in += 3; in CreateTessPanel()
/RvlSDK-3.2/build/buildtools/
Deppccleandepend.sed1 # this file will clean up ONE makefile dependency rule in a file. It must
Dcommondefs9 # not be disclosed to third parties or copied or duplicated in any form,
10 # in whole or in part, without the prior written consent of Nintendo.
138 # and backslash any spaces in the path.
383 # 06-Feb-06 If in RVL_EMU environment, DIEMU API is called from DVD lib.
565 # intercapping complaints in header filenames.
Dmodulerules9 # not be disclosed to third parties or copied or duplicated in any form,
10 # in whole or in part, without the prior written consent of Nintendo.
17 # The library is specified by the following variables in the module makefile:
19 # CLIBSRCS - c sources to be included in library
20 # ASMLIBSRCS - assembly sources to be included in library
43 # first, figure out which directory tree we are in, and set PROJ_ROOT
/RvlSDK-3.2/build/demos/kbddemo/src/
DkbdUTF8.c405 u32 in=0; in main() local
408 ENCConvertStringUtf32ToUtf8 (&out, &outlen, &in, &inlen); in main()
DkbdUTF8Sync.c404 u32 in=0; in main() local
407 ENCConvertStringUtf32ToUtf8 (&out, &outlen, &in, &inlen); in main()
/RvlSDK-3.2/build/demos/kprdemo/src/
Dkprdemo.c401 u32 in=0; in main() local
404 ENCConvertStringUtf32ToUtf8 (&out, &outlen, &in, &inlen); in main()