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Searched refs:horizon (Results 1 – 6 of 6) sorted by relevance

/RvlSDK-3.2/build/demos/kpadOlddemo/src/
Dsample.c300 vec.x = scale * sp->horizon.x ; // Right direction vector in draw_position()
301 vec.y = scale * sp->horizon.y ; in draw_position()
305 vec.x = scale * -sp->horizon.y ; // Lower direction vector in draw_position()
306 vec.y = scale * sp->horizon.x ; in draw_position()
/RvlSDK-3.2/build/libraries/kpad/src/
DKPAD.c421 sp->horizon.x = kp->acc_horizon.x = kp->obj_horizon.x = 1.0f ; in reset_kpad()
422 sp->horizon.y = kp->acc_horizon.y = kp->obj_horizon.y = 0.0f ; in reset_kpad()
1337 sp->horizon = pos ; in calc_dpd_variable()
1342 vec.x = pos.x - sp->horizon.x ; in calc_dpd_variable()
1343 vec.y = pos.y - sp->horizon.y ; in calc_dpd_variable()
1360 vec.x = f1 * vec.x + sp->horizon.x ; in calc_dpd_variable()
1361 vec.y = f1 * vec.y + sp->horizon.y ; in calc_dpd_variable()
1366 sp->hori_vec.x = vec.x - sp->horizon.x ; in calc_dpd_variable()
1367 sp->hori_vec.y = vec.y - sp->horizon.y ; in calc_dpd_variable()
1370 sp->horizon = vec ; in calc_dpd_variable()
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/RvlSDK-3.2/build/libraries/kpadOld/src/
DKPAD.c271 sp->horizon.x = kp->acc_horizon.x = kp->obj_horizon.x = 1.0f ; in reset_kpad()
272 sp->horizon.y = kp->acc_horizon.y = kp->obj_horizon.y = 0.0f ; in reset_kpad()
1300 sp->horizon = pos ; in calc_dpd_variable()
1305 vec.x = pos.x - sp->horizon.x ; in calc_dpd_variable()
1306 vec.y = pos.y - sp->horizon.y ; in calc_dpd_variable()
1322 vec.x = f1 * vec.x + sp->horizon.x ; in calc_dpd_variable()
1323 vec.y = f1 * vec.y + sp->horizon.y ; in calc_dpd_variable()
1328 sp->hori_vec.x = vec.x - sp->horizon.x ; in calc_dpd_variable()
1329 sp->hori_vec.y = vec.y - sp->horizon.y ; in calc_dpd_variable()
1332 sp->horizon = vec ; in calc_dpd_variable()
/RvlSDK-3.2/build/demos/kpaddemo/src/
Dsample.c383 vec.x = scale * sp->horizon.x ; // Right direction vector in draw_position()
384 vec.y = scale * sp->horizon.y ; in draw_position()
388 vec.x = scale * -sp->horizon.y ; // Lower direction vector in draw_position()
389 vec.y = scale * sp->horizon.x ; in draw_position()
/RvlSDK-3.2/include/revolution/
DkpadOld.h159 Vec2 horizon ; member
Dkpad.h150 Vec2 horizon ; member