Searched refs:hAngle (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-3.2/build/demos/axdemo/src/ |
| D | axart3ddemo.c | 863 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local 872 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) + 3.14f; in CameraUpdate() 874 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) - 3.14f; in CameraUpdate() 888 helicopter.axart3d.hAngle = hAngle; in CameraUpdate() 899 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local 908 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) + 3.14f; in CameraUpdate() 910 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) - 3.14f; in CameraUpdate() 924 cube.axart3d.hAngle = hAngle; in CameraUpdate() 1032 DEMOPrintf( textX, textY, 0, "helicopter.axart3d.hAngle: %f", helicopter.axart3d.hAngle); in DrawUI()
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| /RvlSDK-3.2/include/revolution/ |
| D | axart.h | 160 f32 hAngle; // horzontal angle member
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