Searched refs:fogAdjust (Results 1 – 1 of 1) sorted by relevance
113 GXBool fogAdjust = GX_FALSE; variable245 if (fogAdjust) in SceneDraw()281 if (fogAdjust) in SceneDrawInfo()355 if ( pad->buttonDown & PAD_BUTTON_Y ) fogAdjust ^= 1; in SceneControl()