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Searched refs:dz (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2/build/demos/gxdemo/src/PixelProc/
Dcmn-model.c192 f32 ang, dx, dz, dist; in cmModel1_Anim() local
195 dz = cosf(ang); in cmModel1_Anim()
197 p->z += dz * p->dir; in cmModel1_Anim()
622 f32 dx, dy, dz; member
662 obj4[i].z += obj4[i].dz; in cmModel4_Anim()
/RvlSDK-3.2/build/demos/gxdemo/src/Lighting/
Dlit-tx-alpha.c602 f32 theta, phi, dx, dy, dz; in SetLight() local
614 dz = - cosf(phi) * cosf(theta); in SetLight()
621 GXInitLightDir(&lightCtrl[i].lobj, dx, dy, dz); in SetLight()
/RvlSDK-3.2/build/demos/gxdemo/src/Performance/
Dperf-fill.c195 f32 dz; // dist between cubes in z direction member
452 testData.dz = -(2*SIDE + 10.0F); in DrawInit()
605 z = 0.0F - ((testData.numz / 2) * testData.dz); in DrawTick()
638 z += testData.dz; in DrawTick()