Searched refs:dz (Results 1 – 3 of 3) sorted by relevance
| /RvlSDK-3.2/build/demos/gxdemo/src/PixelProc/ |
| D | cmn-model.c | 192 f32 ang, dx, dz, dist; in cmModel1_Anim() local 195 dz = cosf(ang); in cmModel1_Anim() 197 p->z += dz * p->dir; in cmModel1_Anim() 622 f32 dx, dy, dz; member 662 obj4[i].z += obj4[i].dz; in cmModel4_Anim()
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| /RvlSDK-3.2/build/demos/gxdemo/src/Lighting/ |
| D | lit-tx-alpha.c | 602 f32 theta, phi, dx, dy, dz; in SetLight() local 614 dz = - cosf(phi) * cosf(theta); in SetLight() 621 GXInitLightDir(&lightCtrl[i].lobj, dx, dy, dz); in SetLight()
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| /RvlSDK-3.2/build/demos/gxdemo/src/Performance/ |
| D | perf-fill.c | 195 f32 dz; // dist between cubes in z direction member 452 testData.dz = -(2*SIDE + 10.0F); in DrawInit() 605 z = 0.0F - ((testData.numz / 2) * testData.dz); in DrawTick() 638 z += testData.dz; in DrawTick()
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