| /RvlSDK-3.2/build/demos/gddemo/include/ |
| D | gd-tev.h | 73 extern void CreateModelDL ( void* dlPtr, u32* dlSize ); 74 extern void CreateShader0DL ( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ); 75 extern void CreateShader1DL ( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ); 76 extern void CreateShader2DL ( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ); 77 extern void CreateShader3DL ( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize );
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| D | gd-indtex.h | 104 extern u32 CreateEffectDL0 ( void* dlPtr ); 105 extern u32 CreateEffectDL1 ( void* dlPtr ); 106 extern u32 CreateEffectDL2 ( void* dlPtr ); 107 extern u32 CreateEffectDL3 ( void* dlPtr );
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| D | gd-light.h | 58 extern u32 CreateModelDL ( void* dlPtr, u32* plPtr );
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| /RvlSDK-3.2/build/demos/gddemo/src/ |
| D | gd-indtex-create.c | 78 u32 CreateEffectDL0 ( void* dlPtr ) in CreateEffectDL0() argument 83 GDInitGDLObj(&dlObj, dlPtr, EFFECTDL_SIZE_MAX); in CreateEffectDL0() 151 u32 CreateEffectDL1( void* dlPtr ) in CreateEffectDL1() argument 156 GDInitGDLObj(&dlObj, dlPtr, EFFECTDL_SIZE_MAX); in CreateEffectDL1() 236 u32 CreateEffectDL2( void* dlPtr ) in CreateEffectDL2() argument 241 GDInitGDLObj(&dlObj, dlPtr, EFFECTDL_SIZE_MAX); in CreateEffectDL2() 334 u32 CreateEffectDL3( void* dlPtr ) in CreateEffectDL3() argument 339 GDInitGDLObj(&dlObj, dlPtr, EFFECTDL_SIZE_MAX); in CreateEffectDL3()
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| D | gd-tev-create.c | 56 void CreateModelDL( void* dlPtr, u32* dlSize ) in CreateModelDL() argument 62 GDInitGDLObj(&dlObj, dlPtr, MDL_SIZE_MAX); in CreateModelDL() 140 void CreateShader0DL( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ) in CreateShader0DL() argument 145 GDInitGDLObj(&dlObj, dlPtr, SDL_SIZE_MAX); in CreateShader0DL() 228 void CreateShader1DL( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ) in CreateShader1DL() argument 234 GDInitGDLObj(&dlObj, dlPtr, SDL_SIZE_MAX); in CreateShader1DL() 342 void CreateShader2DL( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ) in CreateShader2DL() argument 348 GDInitGDLObj(&dlObj, dlPtr, SDL_SIZE_MAX); in CreateShader2DL() 478 void CreateShader3DL( void* dlPtr, u32* dlSize, u32* plPtr, u32* plSize ) in CreateShader3DL() argument 485 GDInitGDLObj(&dlObj, dlPtr, SDL_SIZE_MAX); in CreateShader3DL()
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| D | gd-tev-gc.c | 94 void* dlPtr; member 325 GXCallDisplayList(ShaderDLs[i].dlPtr, ShaderDLs[i].dlSize); in DrawTick() 326 GXCallDisplayList(ModelObj.dl.dlPtr, ModelObj.dl.dlSize); in DrawTick() 495 ShaderDLs[i].dlPtr = dlArray[i].ptr; in PrepareDL() 502 ModelObj.dl.dlPtr = dlArray[i].ptr; in PrepareDL() 515 ShaderDLs[i].dlPtr = OSAlloc(SDL_SIZE_MAX); in PrepareDL() 517 (*CreateShdDLFunc[i])(ShaderDLs[i].dlPtr, &ShaderDLs[i].dlSize, in PrepareDL() 523 ModelObj.dl.dlPtr = OSAlloc(MDL_SIZE_MAX); in PrepareDL() 526 CreateModelDL(ModelObj.dl.dlPtr, &ModelObj.dl.dlSize); in PrepareDL() 555 GDInitGDLObj(&gdlObj, mdl->dlPtr, mdl->dlSize); in PatchShaderDLTCScale()
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| D | gd-indtex-gc.c | 79 void* dlPtr; member 337 GXCallDisplayList(ef->dlPtr, ef->dlSize); in DrawTick() 718 Effects[i].dlPtr = dlArray[i].ptr; in PrepareDL() 732 Effects[i].dlPtr = OSAlloc(EFFECTDL_SIZE_MAX); in PrepareDL() 733 ASSERTMSG(Effects[i].dlPtr, "Memory allocation failed.\n"); in PrepareDL() 736 Effects[0].dlSize = CreateEffectDL0(Effects[0].dlPtr); in PrepareDL() 739 Effects[1].dlSize = CreateEffectDL1(Effects[1].dlPtr); in PrepareDL() 742 Effects[2].dlSize = CreateEffectDL2(Effects[2].dlPtr); in PrepareDL() 745 Effects[3].dlSize = CreateEffectDL3(Effects[3].dlPtr); in PrepareDL()
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| D | gd-light-create.c | 80 u32 CreateModelDL ( void* dlPtr, u32* plPtr ) in CreateModelDL() argument 85 GDInitGDLObj(&dlObj, dlPtr, MODELDL_SIZE_MAX); in CreateModelDL()
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