Searched refs:deg (Results 1 – 6 of 6) sorted by relevance
| /RvlSDK-3.2/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-bound-box.c | 66 f32 deg; member 227 sc->cube[i].deg = 0.0F; in DrawInit() 292 sc->cube[i].deg += 5; in AnimTick() 293 if ( sc->cube[i].deg > 360 ) in AnimTick() 295 sc->cube[i].deg -= 360; in AnimTick() 339 MTXRotAxisDeg(mr, &sc->cube[i].axis, sc->cube[i].deg); in DrawCubes()
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| D | frb-copy.c | 598 static u32 deg = 0; in DrawCubes() local 621 MTXRotDeg(mr, 'z', (f32)deg); in DrawCubes() 637 deg += 5; in DrawCubes() 638 if ( deg > 360 ) in DrawCubes() 640 deg -= 360; in DrawCubes()
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| /RvlSDK-3.2/build/demos/gxdemo/src/Management/ |
| D | mgt-fifo-brkpt.c | 94 u32 deg; // rotation angle in main() local 142 deg = 0; in main() 150 MTXRotDeg( r, 'Y', deg++); in main()
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| /RvlSDK-3.2/include/revolution/ |
| D | mtx.h | 329 #define MTXRotDeg( m, axis, deg ) \ argument 330 PSMTXRotRad( m, axis, MTXDegToRad(deg) ) 331 #define MTXRotAxisDeg( m, axis, deg ) \ argument 332 PSMTXRotAxisRad( m, axis, MTXDegToRad(deg) ) 345 #define MTXRotDeg( m, axis, deg ) \ argument 346 C_MTXRotRad( m, axis, MTXDegToRad(deg) ) 347 #define MTXRotAxisDeg( m, axis, deg ) \ argument 348 C_MTXRotAxisRad( m, axis, MTXDegToRad(deg) )
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| /RvlSDK-3.2/build/demos/gddemo/src/ |
| D | gd-indtex-gc.c | 108 f32 deg; member 291 sc->cube[i].deg = 0.0F; in DrawInit() 378 sc->cube[i].deg += 5; in AnimTick() 379 if ( sc->cube[i].deg > 720 ) in AnimTick() 381 sc->cube[i].deg -= 720; in AnimTick() 478 MTXRotAxisDeg(mr, &sc->cube[i].axis, sc->cube[i].deg); in DrawModels()
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| /RvlSDK-3.2/build/demos/gxdemo/src/PixelProc/ |
| D | pix-sub.c | 207 u32 size, i, deg; in DrawInit() local 251 deg = 360 * i / NUM_BALLS; in DrawInit() 253 DefaultBallPos[i].x = cosf(MTXDegToRad(deg)) * BALL_ORBIT; in DrawInit() 254 DefaultBallPos[i].y = sinf(MTXDegToRad(deg)) * BALL_ORBIT; in DrawInit()
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