Searched refs:coord1 (Results 1 – 3 of 3) sorted by relevance
193 GXTexCoordID coord, coord1; // to show all tex coord pairs work member257 myControl.coord1 = GX_TEXCOORD1; in myInitModel()294 myControl.coord1 = (GXTexCoordID)(myControl.coord + 1); in myAnimeModel()296 myControl.coord, myControl.coord1); in myAnimeModel()451 GXSetNumTexGens((u8)(myControl.coord1+1)); // coord1 is always the max coord in myDrawModel()454 GXSetTexCoordGen( myControl.coord1, GX_TG_BUMP0, in myDrawModel()464 myControl.coord1, GX_TEXMAP0, GX_COLOR_NULL ); in myDrawModel()
431 GXTexCoordID coord1, in GDSetTevOrder() argument460 (coord1 & 7), // tc 1 in GDSetTevOrder()
110 GXTexCoordID coord1,