| /RvlSDK-3.2/man/en_US/CSS/ |
| D | titles2.css | 2 color : black; 3 background-color : white; 9 …bold;position : relative;padding-left : 10px;border-left-color : yellowgreen;border-bottom-color :… 11 …bold;position : relative;padding-left : 10px;border-left-color : yellowgreen;border-bottom-color :… 13 color : blue; 16 color : navy; 19 color : red; 22 color : #008800;
|
| D | revolution.css | 2 color : black; 14 border-bottom-color : green; 32 border-left-color : yellowgreen; 33 border-bottom-color : yellowgreen; 49 border-left-color : yellowgreen; 50 border-bottom-color : yellowgreen; 77 color : black; 80 color : black; 84 color : #008800; 90 color : red; [all …]
|
| /RvlSDK-3.2/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-fld-dbs-aa.c | 63 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth); 181 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument 204 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri() 205 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri() 206 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri() 209 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri() 217 GXColor4u8( color, color, color, 255 ); in Tri() 221 GXColor4u8( color, color, color, 255 ); in Tri() 225 GXColor4u8( color, color, color, 255 ); in Tri()
|
| D | frb-fld-int-aa.c | 67 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth); 185 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument 208 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri() 209 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri() 210 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri() 213 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri() 221 GXColor4u8( color, color, color, 255 ); in Tri() 225 GXColor4u8( color, color, color, 255 ); in Tri() 229 GXColor4u8( color, color, color, 255 ); in Tri()
|
| D | frb-aa-full.c | 81 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth); 278 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument 301 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri() 302 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri() 303 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri() 306 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri() 314 GXColor4u8( color, color, color, 255 ); in Tri() 318 GXColor4u8( color, color, color, 255 ); in Tri() 322 GXColor4u8( color, color, color, 255 ); in Tri()
|
| /RvlSDK-3.2/build/libraries/gd/src/ |
| D | GDLight.c | 223 void GDSetLightColor ( GXLightID light, GXColor color ) in GDSetLightColor() argument 226 (((u32)color.r << 24) | in GDSetLightColor() 227 ((u32)color.g << 16) | in GDSetLightColor() 228 ((u32)color.b << 8) | in GDSetLightColor() 229 ((u32)color.a)) ); in GDSetLightColor() 379 void GDSetChanAmbColor ( GXChannelID chan, GXColor color ) in GDSetChanAmbColor() argument 382 (((u32)color.r << 24) | in GDSetChanAmbColor() 383 ((u32)color.g << 16) | in GDSetChanAmbColor() 384 ((u32)color.b << 8) | in GDSetChanAmbColor() 385 ((u32)color.a)) ); in GDSetChanAmbColor() [all …]
|
| D | GDTev.c | 215 void GDSetTevColor ( GXTevRegID reg, GXColor color ) in GDSetTevColor() argument 219 regRA = TEV_REGISTERL( color.r, color.a, TEV_COLOR_REG, in GDSetTevColor() 221 regBG = TEV_REGISTERH( color.b, color.g, TEV_COLOR_REG, in GDSetTevColor() 246 void GDSetTevColorS10( GXTevRegID reg, GXColorS10 color ) in GDSetTevColorS10() argument 250 regRA = TEV_REGISTERL( (color.r & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10() 251 (color.a & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10() 254 regBG = TEV_REGISTERH( (color.b & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10() 255 (color.g & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10() 277 void GDSetTevKColor ( GXTevKColorID reg, GXColor color ) in GDSetTevKColor() argument 281 regRA = TEV_REGISTERL( color.r, color.a, TEV_KONSTANT_REG, in GDSetTevKColor() [all …]
|
| D | GDPixel.c | 62 GXColor color ) in GDSetFog() argument 139 GDWriteBPCmd( TEV_FOG_COLOR( color.b, color.g, color.r, TEV_FOG_COLOR_ID )); in GDSetFog()
|
| /RvlSDK-3.2/build/demos/videmo/ |
| D | makefile | 87 CSRCS = color.c moving.c moving.30Hz.c viewer.c bmp.c smp-onetri_PAL.c moving.progressive.c \ 88 smp-onetri_Progressive.c frb-vi-gamma.c cross-color.c dimming.c \ 102 BINNAMES = color moving moving.30Hz $(addprefix viewer,$(TVTYPES)) \ 104 frb-vi-gamma cross-color dimming moving.regions 118 $(FULLBIN_ROOT)/color$(BINSUFFIX): color.o \ 139 $(FULLBIN_ROOT)/cross-color$(BINSUFFIX): cross-color.o \
|
| /RvlSDK-3.2/build/demos/gxdemo/src/TexGen/ |
| D | spheremap.c | 218 GXColor color; in drawSphereMap() local 270 color.r = color.g = color.b = color.a = 0xff; in drawSphereMap() 271 GXInitLightColor(&ClipLight, color); // pass angle attn through in drawSphereMap() 272 GXSetChanMatColor(GX_COLOR0A0, color); in drawSphereMap() 274 color.r = color.g = color.b = color.a = 0x0; in drawSphereMap() 275 GXSetChanAmbColor(GX_COLOR0A0, color); in drawSphereMap()
|
| D | parabolicmap.c | 248 GXColor color; in drawParaboloidMap() local 305 color.r = color.g = color.b = color.a = 0xff; in drawParaboloidMap() 306 GXInitLightColor(&ClipLight, color); in drawParaboloidMap() 307 GXSetChanMatColor(GX_COLOR0A0, color); in drawParaboloidMap() 309 color.r = color.g = color.b = color.a = 0x0; in drawParaboloidMap() 310 GXSetChanAmbColor(GX_COLOR0A0, color); in drawParaboloidMap()
|
| D | tg-project.c | 297 GXColor color = {255, 255, 255, 255}; in VertexLightInit() local 300 GXInitLightColor(&MyLight, color); in VertexLightInit() 303 color.g = color.b = 0; in VertexLightInit() 304 GXSetChanMatColor(GX_COLOR0, color); in VertexLightInit()
|
| D | tg-clr-persp.c | 44 #define COLOR_ADJUST(color, size) \ argument 45 (u8)(((size) / (size - 1)) * color + (((size) / (size - 1)) * 128)) 766 GXColor color; in DrawState() local 1148 color.r = light_clr_clr[i].b; in DrawState() 1149 color.g = light_clr_clr[i].a; in DrawState() 1150 color.b = 0; in DrawState() 1151 color.a = 0; in DrawState() 1153 color); in DrawState()
|
| D | tg-emboss.c | 173 GXColor color; member 237 myLight.color.r = 32; in myInitModel() 238 myLight.color.g = 64; in myInitModel() 239 myLight.color.b = 96; in myInitModel() 392 GXInitLightColor ( &myLight.obj, myLight.color ); in myDrawModel()
|
| /RvlSDK-3.2/build/demos/videmo/src/ |
| D | color.c | 102 Color_s color[] = { variable 155 colorVal = (color[code].Y << 24) in fillColor() 156 + (color[code].Cb << 16) in fillColor() 157 + (color[code].Y << 8) in fillColor() 158 + color[code].Cr; in fillColor()
|
| /RvlSDK-3.2/include/revolution/gx/ |
| D | GXTev.h | 106 void GXSetTevColor( GXTevRegID id, GXColor color ); 107 void GXSetTevColorS10( GXTevRegID id, GXColorS10 color ); 124 GXChannelID color ); 131 void GXSetTevKColor( GXTevKColorID id, GXColor color );
|
| D | GXCpu2Efb.h | 64 void GXPokeARGB ( u16 x, u16 y, u32 color ); 65 void GXPeekARGB ( u16 x, u16 y, u32* color );
|
| D | GXPixel.h | 92 GXColor color ); 94 void GXSetFogColor( GXColor color );
|
| /RvlSDK-3.2/build/tools/TexConv/sample/ |
| D | sample.tcs | 49 file 1 = pikachu_8.tga ; this is an 8-bit color-indexed image with 256 entry 24-bit … 80 image 0 = 0, 0, RGBA8, 0, 7, 0 ; use color from file 0, alpha from file 0 94 image 4 = 1, x, RGB565, 0, 7, 0 ; when source format is CI8 and dest. format is true color, 97 ; note: if converting a C8 source file to true color format, 98 ; source file must contain both a color map and a palette. 101 image 5 = 1, 0, RGBA8, 0, 7, 0 ; color and alpha info. come from different source files. 109 image 9 = 2, 0, RGB5A3, 0, 7, 0 ; color and alpha from different files. 111 image 10 = 0, x, I4, 0, 7, 0 ; color images are reduced to greyscale by averaging color va…
|
| /RvlSDK-3.2/build/demos/gxdemo/src/Management/ |
| D | mgt-fifo-dual.c | 55 GXColor color; // Used to test for transparency as well member 233 Torus[i].color = Colors[2]; in TorusInit() 235 Torus[i].color = Colors[1]; in TorusInit() 437 if( Torus[i].color.a == 255 ) in DrawTick() 443 else if( Torus[i].color.a != 255 ) in DrawTick() 451 GXSetChanMatColor( GX_COLOR0A0, Torus[i].color ); in DrawTick()
|
| /RvlSDK-3.2/build/demos/gxdemo/src/Culling/ |
| D | cul-viewport.c | 340 GXColor color; member 371 mySphere[i].color.r = (u8)((i & 1) ? 255 : 64); in myInitModel() 372 mySphere[i].color.g = (u8)((i & 2) ? 255 : 64); in myInitModel() 373 mySphere[i].color.b = (u8)((i & 4) ? 255 : 64); in myInitModel() 374 mySphere[i].color.a = 255; in myInitModel() 436 GXSetChanMatColor( GX_COLOR0, mySphere[i].color ); in myDrawModel() 462 void myDrawRectangle( f32 x0, f32 y0, f32 x1, f32 y1, GXColor color ) in myDrawRectangle() argument 479 GXSetChanMatColor( GX_COLOR0, color ); in myDrawRectangle()
|
| /RvlSDK-3.2/build/demos/gxdemo/src/PixelProc/ |
| D | pix-fog.c | 35 GXColor color; member 54 GXColor color; member 242 GXSetFog( f->type, f->startz, f->endz, c->znear, c->zfar, f->color ); in SceneDraw() 243 sceneBgColor = f->color; in SceneDraw()
|
| /RvlSDK-3.2/build/demos/gxdemo/src/Lighting/ |
| D | lit-prelit.c | 65 u32 color; member 76 u32 color; member 254 sc->lightCtrl[i].color = i; in DrawInit() 473 MyColors[sc->lightCtrl[i].color] ); in SetLight() 531 col = sc->fakeLight[il].color; in PreLighting()
|
| /RvlSDK-3.2/include/revolution/gd/ |
| D | GDTev.h | 76 void GDSetTevColor ( GXTevRegID reg, GXColor color ); 77 void GDSetTevColorS10( GXTevRegID reg, GXColorS10 color ); 78 void GDSetTevKColor ( GXTevKColorID reg, GXColor color );
|
| /RvlSDK-3.2/build/demos/gxdemo/src/Transform/ |
| D | tf-pn-mtx.c | 124 GXColor color = {255, 255, 255, 255}; in VertexLightInit() local 127 GXInitLightColor(&MyLight, color); in VertexLightInit() 130 GXSetChanMatColor(GX_COLOR0, color); in VertexLightInit()
|