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Searched refs:color (Results 1 – 25 of 52) sorted by relevance

123

/RvlSDK-3.2/man/en_US/CSS/
Dtitles2.css2 color : black;
3 background-color : white;
9 …bold;position : relative;padding-left : 10px;border-left-color : yellowgreen;border-bottom-color :…
11 …bold;position : relative;padding-left : 10px;border-left-color : yellowgreen;border-bottom-color :…
13 color : blue;
16 color : navy;
19 color : red;
22 color : #008800;
Drevolution.css2 color : black;
14 border-bottom-color : green;
32 border-left-color : yellowgreen;
33 border-bottom-color : yellowgreen;
49 border-left-color : yellowgreen;
50 border-bottom-color : yellowgreen;
77 color : black;
80 color : black;
84 color : #008800;
90 color : red;
[all …]
/RvlSDK-3.2/build/demos/gxdemo/src/Framebuffer/
Dfrb-fld-dbs-aa.c63 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth);
181 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument
204 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri()
205 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri()
206 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri()
209 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri()
217 GXColor4u8( color, color, color, 255 ); in Tri()
221 GXColor4u8( color, color, color, 255 ); in Tri()
225 GXColor4u8( color, color, color, 255 ); in Tri()
Dfrb-fld-int-aa.c67 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth);
185 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument
208 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri()
209 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri()
210 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri()
213 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri()
221 GXColor4u8( color, color, color, 255 ); in Tri()
225 GXColor4u8( color, color, color, 255 ); in Tri()
229 GXColor4u8( color, color, color, 255 ); in Tri()
Dfrb-aa-full.c81 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth);
278 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument
301 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri()
302 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri()
303 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri()
306 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri()
314 GXColor4u8( color, color, color, 255 ); in Tri()
318 GXColor4u8( color, color, color, 255 ); in Tri()
322 GXColor4u8( color, color, color, 255 ); in Tri()
/RvlSDK-3.2/build/libraries/gd/src/
DGDLight.c223 void GDSetLightColor ( GXLightID light, GXColor color ) in GDSetLightColor() argument
226 (((u32)color.r << 24) | in GDSetLightColor()
227 ((u32)color.g << 16) | in GDSetLightColor()
228 ((u32)color.b << 8) | in GDSetLightColor()
229 ((u32)color.a)) ); in GDSetLightColor()
379 void GDSetChanAmbColor ( GXChannelID chan, GXColor color ) in GDSetChanAmbColor() argument
382 (((u32)color.r << 24) | in GDSetChanAmbColor()
383 ((u32)color.g << 16) | in GDSetChanAmbColor()
384 ((u32)color.b << 8) | in GDSetChanAmbColor()
385 ((u32)color.a)) ); in GDSetChanAmbColor()
[all …]
DGDTev.c215 void GDSetTevColor ( GXTevRegID reg, GXColor color ) in GDSetTevColor() argument
219 regRA = TEV_REGISTERL( color.r, color.a, TEV_COLOR_REG, in GDSetTevColor()
221 regBG = TEV_REGISTERH( color.b, color.g, TEV_COLOR_REG, in GDSetTevColor()
246 void GDSetTevColorS10( GXTevRegID reg, GXColorS10 color ) in GDSetTevColorS10() argument
250 regRA = TEV_REGISTERL( (color.r & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10()
251 (color.a & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10()
254 regBG = TEV_REGISTERH( (color.b & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10()
255 (color.g & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10()
277 void GDSetTevKColor ( GXTevKColorID reg, GXColor color ) in GDSetTevKColor() argument
281 regRA = TEV_REGISTERL( color.r, color.a, TEV_KONSTANT_REG, in GDSetTevKColor()
[all …]
DGDPixel.c62 GXColor color ) in GDSetFog() argument
139 GDWriteBPCmd( TEV_FOG_COLOR( color.b, color.g, color.r, TEV_FOG_COLOR_ID )); in GDSetFog()
/RvlSDK-3.2/build/demos/videmo/
Dmakefile87 CSRCS = color.c moving.c moving.30Hz.c viewer.c bmp.c smp-onetri_PAL.c moving.progressive.c \
88 smp-onetri_Progressive.c frb-vi-gamma.c cross-color.c dimming.c \
102 BINNAMES = color moving moving.30Hz $(addprefix viewer,$(TVTYPES)) \
104 frb-vi-gamma cross-color dimming moving.regions
118 $(FULLBIN_ROOT)/color$(BINSUFFIX): color.o \
139 $(FULLBIN_ROOT)/cross-color$(BINSUFFIX): cross-color.o \
/RvlSDK-3.2/build/demos/gxdemo/src/TexGen/
Dspheremap.c218 GXColor color; in drawSphereMap() local
270 color.r = color.g = color.b = color.a = 0xff; in drawSphereMap()
271 GXInitLightColor(&ClipLight, color); // pass angle attn through in drawSphereMap()
272 GXSetChanMatColor(GX_COLOR0A0, color); in drawSphereMap()
274 color.r = color.g = color.b = color.a = 0x0; in drawSphereMap()
275 GXSetChanAmbColor(GX_COLOR0A0, color); in drawSphereMap()
Dparabolicmap.c248 GXColor color; in drawParaboloidMap() local
305 color.r = color.g = color.b = color.a = 0xff; in drawParaboloidMap()
306 GXInitLightColor(&ClipLight, color); in drawParaboloidMap()
307 GXSetChanMatColor(GX_COLOR0A0, color); in drawParaboloidMap()
309 color.r = color.g = color.b = color.a = 0x0; in drawParaboloidMap()
310 GXSetChanAmbColor(GX_COLOR0A0, color); in drawParaboloidMap()
Dtg-project.c297 GXColor color = {255, 255, 255, 255}; in VertexLightInit() local
300 GXInitLightColor(&MyLight, color); in VertexLightInit()
303 color.g = color.b = 0; in VertexLightInit()
304 GXSetChanMatColor(GX_COLOR0, color); in VertexLightInit()
Dtg-clr-persp.c44 #define COLOR_ADJUST(color, size) \ argument
45 (u8)(((size) / (size - 1)) * color + (((size) / (size - 1)) * 128))
766 GXColor color; in DrawState() local
1148 color.r = light_clr_clr[i].b; in DrawState()
1149 color.g = light_clr_clr[i].a; in DrawState()
1150 color.b = 0; in DrawState()
1151 color.a = 0; in DrawState()
1153 color); in DrawState()
Dtg-emboss.c173 GXColor color; member
237 myLight.color.r = 32; in myInitModel()
238 myLight.color.g = 64; in myInitModel()
239 myLight.color.b = 96; in myInitModel()
392 GXInitLightColor ( &myLight.obj, myLight.color ); in myDrawModel()
/RvlSDK-3.2/build/demos/videmo/src/
Dcolor.c102 Color_s color[] = { variable
155 colorVal = (color[code].Y << 24) in fillColor()
156 + (color[code].Cb << 16) in fillColor()
157 + (color[code].Y << 8) in fillColor()
158 + color[code].Cr; in fillColor()
/RvlSDK-3.2/include/revolution/gx/
DGXTev.h106 void GXSetTevColor( GXTevRegID id, GXColor color );
107 void GXSetTevColorS10( GXTevRegID id, GXColorS10 color );
124 GXChannelID color );
131 void GXSetTevKColor( GXTevKColorID id, GXColor color );
DGXCpu2Efb.h64 void GXPokeARGB ( u16 x, u16 y, u32 color );
65 void GXPeekARGB ( u16 x, u16 y, u32* color );
DGXPixel.h92 GXColor color );
94 void GXSetFogColor( GXColor color );
/RvlSDK-3.2/build/tools/TexConv/sample/
Dsample.tcs49 file 1 = pikachu_8.tga ; this is an 8-bit color-indexed image with 256 entry 24-bit …
80 image 0 = 0, 0, RGBA8, 0, 7, 0 ; use color from file 0, alpha from file 0
94 image 4 = 1, x, RGB565, 0, 7, 0 ; when source format is CI8 and dest. format is true color,
97 ; note: if converting a C8 source file to true color format,
98 ; source file must contain both a color map and a palette.
101 image 5 = 1, 0, RGBA8, 0, 7, 0 ; color and alpha info. come from different source files.
109 image 9 = 2, 0, RGB5A3, 0, 7, 0 ; color and alpha from different files.
111 image 10 = 0, x, I4, 0, 7, 0 ; color images are reduced to greyscale by averaging color va…
/RvlSDK-3.2/build/demos/gxdemo/src/Management/
Dmgt-fifo-dual.c55 GXColor color; // Used to test for transparency as well member
233 Torus[i].color = Colors[2]; in TorusInit()
235 Torus[i].color = Colors[1]; in TorusInit()
437 if( Torus[i].color.a == 255 ) in DrawTick()
443 else if( Torus[i].color.a != 255 ) in DrawTick()
451 GXSetChanMatColor( GX_COLOR0A0, Torus[i].color ); in DrawTick()
/RvlSDK-3.2/build/demos/gxdemo/src/Culling/
Dcul-viewport.c340 GXColor color; member
371 mySphere[i].color.r = (u8)((i & 1) ? 255 : 64); in myInitModel()
372 mySphere[i].color.g = (u8)((i & 2) ? 255 : 64); in myInitModel()
373 mySphere[i].color.b = (u8)((i & 4) ? 255 : 64); in myInitModel()
374 mySphere[i].color.a = 255; in myInitModel()
436 GXSetChanMatColor( GX_COLOR0, mySphere[i].color ); in myDrawModel()
462 void myDrawRectangle( f32 x0, f32 y0, f32 x1, f32 y1, GXColor color ) in myDrawRectangle() argument
479 GXSetChanMatColor( GX_COLOR0, color ); in myDrawRectangle()
/RvlSDK-3.2/build/demos/gxdemo/src/PixelProc/
Dpix-fog.c35 GXColor color; member
54 GXColor color; member
242 GXSetFog( f->type, f->startz, f->endz, c->znear, c->zfar, f->color ); in SceneDraw()
243 sceneBgColor = f->color; in SceneDraw()
/RvlSDK-3.2/build/demos/gxdemo/src/Lighting/
Dlit-prelit.c65 u32 color; member
76 u32 color; member
254 sc->lightCtrl[i].color = i; in DrawInit()
473 MyColors[sc->lightCtrl[i].color] ); in SetLight()
531 col = sc->fakeLight[il].color; in PreLighting()
/RvlSDK-3.2/include/revolution/gd/
DGDTev.h76 void GDSetTevColor ( GXTevRegID reg, GXColor color );
77 void GDSetTevColorS10( GXTevRegID reg, GXColorS10 color );
78 void GDSetTevKColor ( GXTevKColorID reg, GXColor color );
/RvlSDK-3.2/build/demos/gxdemo/src/Transform/
Dtf-pn-mtx.c124 GXColor color = {255, 255, 255, 255}; in VertexLightInit() local
127 GXInitLightColor(&MyLight, color); in VertexLightInit()
130 GXSetChanMatColor(GX_COLOR0, color); in VertexLightInit()

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