| /RvlSDK-3.2/build/demos/gxdemo/src/Simple/ |
| D | smp-octa.c | 141 Vec camLoc = {2.0F, 3.0F, 1.0F}; in CameraInit() local 151 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-light.c | 153 Vec camLoc = { 2.0F, 3.0F, 1.0F }; in CameraInit() local 163 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-onetri_dl.c | 149 Vec camLoc = {90.0F, 110.0F, 13.0F}; in CameraInit() local 159 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-onetri.c | 123 Vec camLoc = {90.0F, 110.0F, 13.0F}; in CameraInit() local 133 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-toy-draw.c | 174 Vec camLoc = {155.0F, 200.0F, -5.0F}; in CameraInit() local 186 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-fld-int.c | 165 Vec camLoc = {0.0F, 0.0F, 500.0F}; in CameraInit() local 173 zmid = camLoc.z; in CameraInit() 184 MTXLookAt(ms->v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-fld-dbs.c | 145 Vec camLoc = {1.0F, 3.0F, 1.0F}; in CameraInit() local 155 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-fld-dbs-aa.c | 114 Vec camLoc = {0.25F, 3.0F, 0.5F}; in CameraInit() local 124 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-fld-int-aa.c | 118 Vec camLoc = {0.25F, 3.0F, 0.5F}; in CameraInit() local 128 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-aa-full.c | 209 Vec camLoc = {0.25F, 3.0F, 0.5F}; in CameraInit() local 212 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-vfilter.c | 556 Vec camLoc = {0.5F, 1.0F, -3.0F}; in CameraInit() local 566 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2/build/demos/gxdemo/src/Management/ |
| D | mgt-single-buf.c | 173 Vec camLoc = {0.25F, 3.0F, 0.5F}; in CameraInit() local 183 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | mgt-triple-buf.c | 427 Vec camLoc = {0.25F, 4.0F, 0.5F}; in CameraInit() local 437 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2/build/demos/gxdemo/src/Performance/ |
| D | perf-sync.c | 131 Vec camLoc = {0.0F, 0.0F, 800.0F}; in CameraInit() local 141 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2/build/demos/videmo/src/ |
| D | smp-onetri_Progressive.c | 171 Vec camLoc = {90.0F, 110.0F, 13.0F}; in CameraInit() local 181 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-onetri_PAL.c | 302 Vec camLoc = {90.0F, 110.0F, 13.0F}; in CameraInit() local 312 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2/build/demos/gddemo/src/ |
| D | gd-light-gc.c | 283 Vec camLoc = { 0.0F, 0.0F, 6.0F }; in CameraInit() local 293 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2/build/demos/gxdemo/src/Lighting/ |
| D | lit-basic.c | 155 Vec camLoc = {0.0F, 0.0F, 800.0F}; in CameraInit() local 165 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2/build/demos/gxdemo/src/TexGen/ |
| D | spheremap.c | 226 Vec camLoc = {0.0F, 0.0F, 6.0F}; in drawSphereMap() local 244 MTXLookAt(v, &camLoc, &up, &objPt); in drawSphereMap()
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| D | parabolicmap.c | 256 Vec camLoc = {0.0F, 0.0F, 6.0F}; in drawParaboloidMap() local 279 MTXLookAt(v, &camLoc, &up, &objPt); in drawParaboloidMap()
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| /RvlSDK-3.2/build/demos/gxdemo/src/Transform/ |
| D | tf-stitch.c | 199 Vec camLoc = {0.0F, 0.0F, 1200.0F}; in CameraInit() local 209 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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