Searched refs:bumpScale (Results 1 – 1 of 1) sorted by relevance
182 u8 bumpScale; // 0-128 on Emulator, 0-255 on HW member228 myModel.bumpScale = 128; in myInitModel()320 myModel.bumpScale = (u8)( ( myModel.bumpScale < 128 ) in myAnimeModel()321 ? myModel.bumpScale + 32 : 0 ); in myAnimeModel()423 GXColor bumpScale; in myDrawModel() local468 bumpScale.a = myModel.bumpScale; in myDrawModel()469 GXSetTevColor( GX_TEVREG0, bumpScale ); in myDrawModel()583 DEMOPrintf( 18, 26, 0, "Bump scale %d", myModel.bumpScale ); in myInfoModel()