Searched refs:axesFlag (Results 1 – 1 of 1) sorted by relevance
75 s32 axesFlag; member231 sc->axesFlag = 0; in DrawInit()285 if ( sc->axesFlag ) in DrawTick()336 sc->axesFlag = ( sx == 0 && sy == 0 ) ? 0 : 1; in AnimTick()