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/RvlSDK-3.2/include/win32/
Dmytl.h38 return at(nIndex); in GetItem()
53 if ( at(i) == pItem ) return i; in IndexOf()
64 if ( fncCompare(at(i), pData) ) return i; in IndexOf()
73 if ( bDelItem ) delete at(nIndex);
82 if ( bDelItem ) delete at(nIndex);
91 for (int i=0; i<GetCount(); i++) delete at(i);
/RvlSDK-3.2/build/demos/gxdemo/src/Simple/
Dsmp-texexample.c147 Vec at = {0.0F, 0.0F, -100.0F}; in CameraInit() local
152 MTXLookAt(v, &camPt, &up, &at); in CameraInit()
/RvlSDK-3.2/build/demos/gxdemo/src/Management/
Dmgt-fifo-brkpt.c199 Vec at = {0.0F, 0.0F, -100.0F}; in CameraInit() local
204 MTXLookAt(v, &camPt, &up, &at); in CameraInit()
Dmgt-fifo-dual.c257 Vec at = {0.0F, 0.0F, 0.0F}; in CameraInit() local
266 MTXLookAt( v, &camPt, &up, &at ); in CameraInit()
/RvlSDK-3.2/build/demos/gxdemo/src/Transform/
Dtf-clip-bug.c191 Vec at = {0.0F, 0.0F, -6000.0F}; // look at position in main() local
347 MTXLookAt(cm, &vTmp, &up, &at); in main()
/RvlSDK-3.2/build/tools/TexConv/sample/
Dsample.tcs34 ; indices start at 0
82 ; create 8 LODs total, starting at LOD 0
/RvlSDK-3.2/build/demos/gxdemo/src/TexGen/
Dtg-clr-persp.c238 Vec at = {0.0F, 0.0F, -100.0F}; in CameraInit() local
244 MTXLookAt(v, &camPt, &up, &at); in CameraInit()
/RvlSDK-3.2/
Dreadme-RVL_SDK-3_2.txt48 In addition, the ndrun_prechecker script is available to check that appropriate firmware is used at
175 …mmand immediately before drawing primitives, be absolutely sure to include at least one GX_NOP (0x…
Dreadme-RVL_SDK-3_2-patch2.txt47 In addition, the ndrun_prechecker script is available to check that appropriate firmware is used at
164 …mmand immediately before drawing primitives, be absolutely sure to include at least one GX_NOP (0x…
/RvlSDK-3.2/build/demos/hio2demo/vc++/multi/
Dmulti.rc343 ID_WINDOW_ARRANGE "Arrange icons at the bottom of the window\nArrange Icons"
/RvlSDK-3.2/build/buildtools/
Dcommondefs578 # -opt off - The debugger is very unhappy with any optimizations at all.
Dmodulerules26 # Finally to show dependencies, each BINNAME should have its own rule at the