Searched refs:WALL_SIZE (Results 1 – 2 of 2) sorted by relevance
31 #define WALL_SIZE 64 macro32 #define WALL_ARRAY_SIZE ( WALL_SIZE * WALL_SIZE * 3 )269 scaling = 800.0F / WALL_SIZE; in DrawInit()342 if ( sc->fakeLight[i].xpos < 0.0F || sc->fakeLight[i].xpos > WALL_SIZE ) in AnimTick()346 if ( sc->fakeLight[i].ypos < 0.0F || sc->fakeLight[i].ypos > WALL_SIZE ) in AnimTick()383 for ( y = 0 ; y < WALL_SIZE - 1 ; ++y ) in DrawWall()385 i = y * WALL_SIZE; in DrawWall()386 GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, WALL_SIZE * 2); in DrawWall()387 for ( x = 0 ; x < WALL_SIZE ; ++x ) in DrawWall()394 GXColor1x16((u16)(i+x+WALL_SIZE)); in DrawWall()[all …]
136 #define WALL_SIZE 64 macro507 DrawWall(WALL_SIZE); in DrawTick()