Searched refs:Voices (Results 1 – 2 of 2) sorted by relevance
191 static VoiceInfo Voices[AX_MAX_VOICES]; variable251 Voices[i].state = VOICE_STATE_STOP; in main()321 Voices[voice->index].voice = voice; in PlaySample()322 Voices[voice->index].state = VOICE_STATE_START; in PlaySample()346 if (Voices[i].voice == NULL) continue; in AudioFrameCallback()348 switch (Voices[i].state) in AudioFrameCallback()354 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()355 Voices[i].state = VOICE_STATE_STARTED; in AudioFrameCallback()359 Voices[i].state = VOICE_STATE_PLAYING; in AudioFrameCallback()363 if (Voices[i].voice->pb.state == AX_PB_STATE_STOP) in AudioFrameCallback()[all …]
220 static VoiceInfo Voices[AX_MAX_VOICES]; variable409 Voices[i].state = VOICE_STATE_STOP; in main()444 … if (Voices[i].state != VOICE_STATE_STOPPED && Voices[i].state != VOICE_STATE_STOP) in main()755 Voices[voice->index].voice = voice; in PlaySample()756 Voices[voice->index].state = VOICE_STATE_START; in PlaySample()780 if (Voices[i].voice == NULL) continue; in AudioFrameCallback()782 switch (Voices[i].state) in AudioFrameCallback()788 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()789 Voices[i].state = VOICE_STATE_STARTED; in AudioFrameCallback()793 Voices[i].state = VOICE_STATE_PLAYING; in AudioFrameCallback()[all …]