Searched refs:SEQ_STATE_RUNLOOPED (Results 1 – 6 of 6) sorted by relevance
164 SEQSetState(&Sequence, SEQ_STATE_RUNLOOPED); in SeqPlay()178 if (SEQGetState(&Sequence) == SEQ_STATE_RUNLOOPED) in GetSeqState()
531 (sequence->state == SEQ_STATE_RUNLOOPED)) in SEQRunAudioFrame()540 (track->state == SEQ_STATE_RUNLOOPED)) in SEQRunAudioFrame()569 if (sequence->state == SEQ_STATE_RUNLOOPED) in SEQRunAudioFrame()572 SEQSetState(sequence, SEQ_STATE_RUNLOOPED); in SEQRunAudioFrame()683 case SEQ_STATE_RUNLOOPED: in SEQSetState()
89 #define SEQ_STATE_RUNLOOPED 2 macro
572 SEQSetState(&sequence, SEQ_STATE_RUNLOOPED); in MNU_playloop()714 (SEQGetState(&sequence) == SEQ_STATE_RUNLOOPED)) in MNU_sample()845 case SEQ_STATE_RUNLOOPED: in updateStatus()
230 SEQSetState(&SequenceMain, SEQ_STATE_RUNLOOPED); in main()
358 SEQSetState(&Sequence, SEQ_STATE_RUNLOOPED); in main()