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/RvlSDK-3.2/build/demos/gxdemo/src/Texture/
Dtex-tlut32.c50 #define NUM_ENTRIES 256 macro
56 static GXColor tlut32[NUM_ENTRIES] ATTRIBUTE_ALIGN(32);
57 static u16 tlutPalette0[NUM_ENTRIES] ATTRIBUTE_ALIGN(32);
58 static u16 tlutPalette1[NUM_ENTRIES] ATTRIBUTE_ALIGN(32);
115 for(nI=0; nI<NUM_ENTRIES; nI++) in CreatePalettes()
127 DCFlushRange(tlutPalette0, NUM_ENTRIES*2); in CreatePalettes()
128 DCFlushRange(tlutPalette1, NUM_ENTRIES*2); in CreatePalettes()
134 NUM_ENTRIES); // u16 n_entries in CreatePalettes()
140 NUM_ENTRIES); // u16 n_entries in CreatePalettes()