Searched refs:NUM_ENTRIES (Results 1 – 1 of 1) sorted by relevance
50 #define NUM_ENTRIES 256 macro56 static GXColor tlut32[NUM_ENTRIES] ATTRIBUTE_ALIGN(32);57 static u16 tlutPalette0[NUM_ENTRIES] ATTRIBUTE_ALIGN(32);58 static u16 tlutPalette1[NUM_ENTRIES] ATTRIBUTE_ALIGN(32);115 for(nI=0; nI<NUM_ENTRIES; nI++) in CreatePalettes()127 DCFlushRange(tlutPalette0, NUM_ENTRIES*2); in CreatePalettes()128 DCFlushRange(tlutPalette1, NUM_ENTRIES*2); in CreatePalettes()134 NUM_ENTRIES); // u16 n_entries in CreatePalettes()140 NUM_ENTRIES); // u16 n_entries in CreatePalettes()