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/RvlSDK-3.2/build/demos/gxdemo/src/TexGen/
Dtg-emboss.c201 #ifndef M_SQRT3
202 #define M_SQRT3 1.732050808f macro
243 myLight.pos.x = - myLight.dist * 1.0f / M_SQRT3; in myInitModel()
244 myLight.pos.y = - myLight.dist * 1.0f / M_SQRT3; in myInitModel()
245 myLight.pos.z = + myLight.dist * 1.0f / M_SQRT3; in myInitModel()