Searched refs:M_SQRT3 (Results 1 – 1 of 1) sorted by relevance
201 #ifndef M_SQRT3202 #define M_SQRT3 1.732050808f macro243 myLight.pos.x = - myLight.dist * 1.0f / M_SQRT3; in myInitModel()244 myLight.pos.y = - myLight.dist * 1.0f / M_SQRT3; in myInitModel()245 myLight.pos.z = + myLight.dist * 1.0f / M_SQRT3; in myInitModel()