Searched refs:MOVE_SCALE (Results 1 – 2 of 2) sorted by relevance
172 # define MOVE_SCALE 1.0f macro195 if ( buttons & PAD_BUTTON_A ) zoom = 2.0f * MOVE_SCALE; in myAnimeModel()196 if ( buttons & PAD_BUTTON_B ) zoom = -2.0f * MOVE_SCALE; in myAnimeModel()209 MTXRotAxisDeg( tmpMtx, &axis, 0.6f * MOVE_SCALE ); in myAnimeModel()
415 # define MOVE_SCALE 1.0f macro446 c->position.y += (f32)DEMOPadGetSubStickY(0) / 30.0f * MOVE_SCALE; in myAnimeModel()451 angle += MOVE_SCALE * 3.0f; in myAnimeModel()453 angle -= MOVE_SCALE * 3.0f; in myAnimeModel()465 MTXRotAxisDeg( tmpMtx, &axis, MOVE_SCALE ); in myAnimeModel()