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/RvlSDK-3.2/build/demos/gxdemo/src/PixelProc/
Dcmn-model.c318 #define MESHSTEP 100 macro
340 if ( obj2_yofst >= MESHSTEP ) in cmModel2_Anim()
353 obj2_yofst -= MESHSTEP; in cmModel2_Anim()
360 t = (float)obj2_yofst / (float)MESHSTEP; in cmModel2_Anim()
435 sx = (i-5)*MESHSTEP+MESHSTEP/2; in cmModel2_Draw()
436 sy = (j )*MESHSTEP-obj2_yofst; in cmModel2_Draw()
441 n0.z = (float)MESHSTEP; in cmModel2_Draw()
453 GXPosition3s16( (s16)(sx), (s16)(sy+MESHSTEP), in cmModel2_Draw()
456 GXPosition3s16( (s16)(sx+MESHSTEP), (s16)(sy), in cmModel2_Draw()
463 n1.z = (float)MESHSTEP; in cmModel2_Draw()
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