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Searched refs:LIT_TEX_FMT (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.2/build/demos/gxdemo/src/Indirect/
Dind-bump-st.c54 #define LIT_TEX_FMT GX_TF_IA8 // 8-bits each for diffuse and specular. macro
208 GXSetTexCopyDst(w, h, LIT_TEX_FMT, FALSE); in setupSize()
318 …lightMap = MEMAllocFromAllocator(&DemoAllocator1, GXGetTexBufferSize(TW, TH, LIT_TEX_FMT, FALSE, 0… in bumpMapSetup()
321 GXInitTexObj(&lightMapObj, lightMap, TW, TH, LIT_TEX_FMT, in bumpMapSetup()
Dind-bump-xyz.c54 #define LIT_TEX_FMT GX_TF_IA8 // 8-bits each for diffuse and specular. macro
267 GXSetTexCopyDst(w, h, LIT_TEX_FMT, FALSE); in setupSize()
383 …lightMap = MEMAllocFromAllocator(&DemoAllocator1, GXGetTexBufferSize(TW, TH, LIT_TEX_FMT, FALSE, 0… in bumpMapSetup()
386 GXInitTexObj(&lightMapObj, lightMap, TW, TH, LIT_TEX_FMT, in bumpMapSetup()