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/RvlSDK-3.2/build/demos/gxdemo/src/Indirect/
Dind-pseudo-3d.c36 #define IMW 128 // indirect map width macro
92 for(i=0; i<IMW; i++) in createMap()
97 n = (u16) (i * NMT/IMW); in createMap()
108 DCFlushRange((void *) tex, IMW*IMH); in createMap()
304 …indMap = MEMAllocFromAllocator(&DemoAllocator1, GXGetTexBufferSize(IMW, IMH, GX_TF_IA4, FALSE, 0)); in textureMapSetup()
310 GXInitTexObj(&indMapObj, indMap, IMW, IMH, GX_TF_IA4, in textureMapSetup()