Searched refs:yAxis (Results 1 – 4 of 4) sorted by relevance
| /RvlSDK-3.1.4/build/demos/axdemo/src/ |
| D | axart3ddemo.c | 148 Vec yAxis; member 730 MTXMultVec(rot, &Camera.yAxis, &Camera.yAxis); in AnimTick() 765 MTXMultVec(rot, &Camera.yAxis, &Camera.yAxis); in AnimTick() 772 MTXMultVec(rot, &Camera.yAxis, &Camera.yAxis); in AnimTick() 788 Camera.translate.x += translate * Camera.yAxis.x; in AnimTick() 789 Camera.translate.y += translate * Camera.yAxis.y; in AnimTick() 790 Camera.translate.z += translate * Camera.yAxis.z; in AnimTick() 840 VECNormalize( &camera->yAxis, &camera->yAxis ); in CameraUpdate() 848 MTXRowCol(camera->viewMtx,1,0) = camera->yAxis.x; in CameraUpdate() 849 MTXRowCol(camera->viewMtx,1,1) = camera->yAxis.y; in CameraUpdate() [all …]
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| /RvlSDK-3.1.4/build/demos/gxdemo/src/TexGen/ |
| D | tg-project.c | 29 static void MakeModelMtx ( Vec xAxis, Vec yAxis, Vec zAxis, Mtx m ); 319 static void MakeModelMtx ( Vec xAxis, Vec yAxis, Vec zAxis, Mtx m ) in MakeModelMtx() argument 322 VECNormalize(&yAxis,&yAxis); in MakeModelMtx() 329 m[0][1] = yAxis.x; in MakeModelMtx() 330 m[1][1] = yAxis.y; in MakeModelMtx() 331 m[2][1] = yAxis.z; in MakeModelMtx()
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| D | tg-clr-persp.c | 183 static void MakeModelMtx(Vec xAxis, Vec yAxis, Vec zAxis, Mtx m); 259 static void MakeModelMtx ( Vec xAxis, Vec yAxis, Vec zAxis, Mtx m ) in MakeModelMtx() argument 262 VECNormalize(&yAxis,&yAxis); in MakeModelMtx() 269 m[0][1] = yAxis.x; in MakeModelMtx() 270 m[1][1] = yAxis.y; in MakeModelMtx() 271 m[2][1] = yAxis.z; in MakeModelMtx()
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| /RvlSDK-3.1.4/build/demos/gxdemo/src/Performance/ |
| D | perf-fill.c | 102 static void MakeModelMtx ( Vec xAxis, Vec yAxis, Vec zAxis, Mtx m ); 666 Vec yAxis = {0.0F, 1.0F, 0.0F}; in AnimTick() local 752 dot = VECDotProduct(&temp, &yAxis); in AnimTick() 881 static void MakeModelMtx ( Vec xAxis, Vec yAxis, Vec zAxis, Mtx m ) in MakeModelMtx() argument 884 VECNormalize(&yAxis,&yAxis); in MakeModelMtx() 892 m[1][0] = yAxis.x; in MakeModelMtx() 893 m[1][1] = yAxis.y; in MakeModelMtx() 894 m[1][2] = yAxis.z; in MakeModelMtx()
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