Searched refs:so (Results 1 – 9 of 9) sorted by relevance
| /RvlSDK-3.1.4/build/demos/axdemo/src/ |
| D | axart3ddemo.c | 213 soundObject *so = (soundObject*)(((AXVPB*)p)->userContext); in voiceDrop() local 215 if (so) in voiceDrop() 218 so->voice = NULL; in voiceDrop() 221 AXARTRemoveSound(&so->axartSound); in voiceDrop() 237 static void startSound(soundObject *so, SPSoundTable *st, u32 i) in startSound() argument 240 so->voice = AXAcquireVoice(15, &voiceDrop, (u32)so); in startSound() 242 if (so->voice) in startSound() 245 so->sound = SPGetSoundEntry(st, i); in startSound() 247 if (so->sound) in startSound() 250 SPPrepareSound(so->sound, so->voice, 0); in startSound() [all …]
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| /RvlSDK-3.1.4/build/buildtools/ |
| D | eppccleandepend.sed | 20 # latest sed keeps newline characters of input file, so just '$' doesn't work
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| D | commondefs | 158 # -nodefaults - required so the compiler does not search all the 305 # We use full paths so that we can depend on $( REVOLUTION_LIBS) 372 # 29-Jan-06 We will keep ARAM around for RVL_EMU and PRE_RVL targets (so sound can work).
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| D | modulerules | 84 # however, the dependency code DOES generate full paths, so we need those
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| /RvlSDK-3.1.4/X86/bin/ |
| D | setsmem2size.bat | 75 echo * If you make master data, you must execute ndrun before you do so!! *
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| D | setcountrycode.bat | 64 echo * If you make master data, you must execute loadrun/odrun before you do so!! *
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| /RvlSDK-3.1.4/build/demos/hio2demo/vc++/multi/ |
| D | multi.rc | 344 ID_WINDOW_CASCADE "Arrange windows so they overlap\nCascade Windows"
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| /RvlSDK-3.1.4/ |
| D | readme-RVL_SDK-3_1-patch4.txt | 48 In particular, if you are using the CodeWarrior IDE, you must configure it so that the script windo… 162 …. However, transfers using EXI0 are not supported on the current hardware, so only unidirectional …
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| D | readme-RVL_SDK-3_1-patch2.txt | 169 …. However, transfers using EXI0 are not supported on the current hardware, so only unidirectional …
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