Searched refs:s3RGB (Results 1 – 1 of 1) sorted by relevance
112 S3_TEXTURE s3RGB, s3CMP; // input, output s3 textures in TCConvertToS3() local134 memset( (void*)(&s3RGB), 0, sizeof(S3_TEXTURE) ); in TCConvertToS3()141 s3RGB.lWidth = lyColor->width; in TCConvertToS3()142 s3RGB.lHeight = lyColor->height; in TCConvertToS3()143 s3RGB.lPitch = lyColor->width * sizeof(S3_COLOR); in TCConvertToS3()146 s3RGB.pSurface = (void*)TCCalloc( 1, size ); in TCConvertToS3()150 s3RGB.PixelFormat.nFlags = S3_TF_HASALPHA; in TCConvertToS3()151 s3RGB.PixelFormat.nARGBBitCount = 32; in TCConvertToS3()155 s3RGB.PixelFormat.nRedMask = 0x000000FF; in TCConvertToS3()156 s3RGB.PixelFormat.nGreenMask = 0x0000FF00; in TCConvertToS3()[all …]