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/RvlSDK-3.1.4/build/libraries/tc/src/
DTCCreateS3.cpp112 S3_TEXTURE s3RGB, s3CMP; // input, output s3 textures in TCConvertToS3() local
134 memset( (void*)(&s3RGB), 0, sizeof(S3_TEXTURE) ); in TCConvertToS3()
141 s3RGB.lWidth = lyColor->width; in TCConvertToS3()
142 s3RGB.lHeight = lyColor->height; in TCConvertToS3()
143 s3RGB.lPitch = lyColor->width * sizeof(S3_COLOR); in TCConvertToS3()
146 s3RGB.pSurface = (void*)TCCalloc( 1, size ); in TCConvertToS3()
150 s3RGB.PixelFormat.nFlags = S3_TF_HASALPHA; in TCConvertToS3()
151 s3RGB.PixelFormat.nARGBBitCount = 32; in TCConvertToS3()
155 s3RGB.PixelFormat.nRedMask = 0x000000FF; in TCConvertToS3()
156 s3RGB.PixelFormat.nGreenMask = 0x0000FF00; in TCConvertToS3()
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