Searched refs:rY (Results 1 – 2 of 2) sorted by relevance
397 f32 rX, rY; in G2DDrawLayer() local449 rY = glob.nViewportHeight * 0.5F; in G2DDrawLayer()454 rTlcX = rFrcX + (((rY * rCamOriX) + (rX * rCamOriY)) * rInvTileWidth); in G2DDrawLayer()455 rTlcY = rFrcY + (((rY * rCamOriY) - (rX * rCamOriX)) * rInvTileHeight); in G2DDrawLayer()457 rTrcX = rFrcX + (((rY * rCamOriX) - (rX * rCamOriY)) * rInvTileWidth); in G2DDrawLayer()458 rTrcY = rFrcY + (((rY * rCamOriY) + (rX * rCamOriX)) * rInvTileHeight); in G2DDrawLayer()460 rBlcX = rFrcX - (((rY * rCamOriX) - (rX * rCamOriY)) * rInvTileWidth); in G2DDrawLayer()461 rBlcY = rFrcY - (((rY * rCamOriY) + (rX * rCamOriX)) * rInvTileHeight); in G2DDrawLayer()463 rBrcX = rFrcX - (((rY * rCamOriX) + (rX * rCamOriY)) * rInvTileWidth); in G2DDrawLayer()464 rBrcY = rFrcY - (((rY * rCamOriY) - (rX * rCamOriX)) * rInvTileHeight); in G2DDrawLayer()[all …]
268 f32 rX, rY, rRatio; in Collide() local280 rY = (f32)nMy + 0.1F - rRad; in Collide()281 rRatio = (rY - rPy) / rVy; in Collide()304 rY = (f32)nMy + 0.9F + rRad; in Collide()305 rRatio = (rY - rPy) / rVy; in Collide()