Searched refs:rT0 (Results 1 – 3 of 3) sorted by relevance
95 f32 rS0, rT0; // Normalized texture coordinates member
92 f32 rS0, rT0; // Normalized texture coordinates member
80 sprite->rT0 = ((f32)sprite->nTlcT + 0.5F) * rInvHeight; in G2DInitSprite()143 GXTexCoord2f32( sprite->rS0, sprite->rT0 ); in G2DDrawSprite()146 GXTexCoord2f32( sprite->rS1, sprite->rT0 ); in G2DDrawSprite()782 f32 rT0 = 0; //0.5F * rInvTexHeight; in G2DDrawLayer() local832 rT = (layer->tileDesc[nTile].nT * rHeight) + rT0; in G2DDrawLayer()