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Searched refs:rT0 (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.1.4/include/revolution/
DG2D.h95 f32 rS0, rT0; // Normalized texture coordinates member
/RvlSDK-3.1.4/include/
DG2D.h92 f32 rS0, rT0; // Normalized texture coordinates member
/RvlSDK-3.1.4/build/libraries/G2D/src/
DG2D.c80 sprite->rT0 = ((f32)sprite->nTlcT + 0.5F) * rInvHeight; in G2DInitSprite()
143 GXTexCoord2f32( sprite->rS0, sprite->rT0 ); in G2DDrawSprite()
146 GXTexCoord2f32( sprite->rS1, sprite->rT0 ); in G2DDrawSprite()
782 f32 rT0 = 0; //0.5F * rInvTexHeight; in G2DDrawLayer() local
832 rT = (layer->tileDesc[nTile].nT * rHeight) + rT0; in G2DDrawLayer()