Searched refs:rOY (Results 1 – 1 of 1) sorted by relevance
96 f32 rOX, rOY; in G2DDrawSprite() local119 rOY = po->rOriY * 0.5F; in G2DDrawSprite()122 rWY = sprite->nWidth * rOY; in G2DDrawSprite()124 rHY = sprite->nHeight * rOY; in G2DDrawSprite()