Searched refs:rAng (Results 1 – 4 of 4) sorted by relevance
63 f32 rAng = 0.0F; variable88 f32 rAng; member170 rCamA = rAng; in CameraInit()196 poShip.rPosX, poShip.rPosY, rVelX, rVelY, rAng, rAngV, poCam.rPosX, poCam.rPosY); in CameraUpdate()201 rCamDesiredA = rAng; in CameraUpdate()546 poShip.rOriX = (f32) sin(rAng); in AnimInit()547 poShip.rOriY = (f32) -cos(rAng); in AnimInit()608 rAng += rAngV; in MoveShip()609 if (rAng > PI_TIMES_2) { rAng -= PI_TIMES_2; rCamA -= PI_TIMES_2; } in MoveShip()610 if (rAng < 0) { rAng += PI_TIMES_2; rCamA += PI_TIMES_2; } in MoveShip()[all …]
194 s32 nFrame = (32 - (s32)(rAng * SIXTEEN_OVER_PI)) & 0x1f; in DrawTick()
68 f32 rAng = 0.0f; variable124 rAng = 0.0F; in ParameterInit()334 rAng += 1.5f; in AnimTick()337 rAng -= 1.5f; in AnimTick()345 dx = sinf(rAng / 180.0f * PI) * 0.01f; in AnimTick()346 dy = cosf(rAng / 180.0f * PI) * 0.01f; in AnimTick()377 MTXRotDeg(posMtx, 'z', rAng); in AnimTick()
54 extern f32 rAng;