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Searched refs:pos_play_mode (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.1.4/build/libraries/kpad/include/
DKPADinside.h162 KPADPlayMode pos_play_mode ; member
/RvlSDK-3.1.4/build/demos/kpaddemo/src/
Dsample.c65 static f32 pos_play_mode = (f32)KPAD_PLAY_MODE_LOOSE ; variable
95 { & pos_play_mode, 0.00f,1.00f, 8, {14,14,14}, {1.00f, 1.00f, 1.00f} },
255 KPADSetPosPlayMode ( 0, (KPADPlayMode)pos_play_mode ) ; in push_cursor()
732 (void)draw_kfont_letter( cx+14,cy+O1Y, cyan_clr, (pos_play_mode) ? "TIGHT" : "LOOSE" ) ; in draw_sample()
/RvlSDK-3.1.4/build/libraries/kpad/src/
DKPAD.c1436 if ( kp->pos_play_mode == KPAD_PLAY_MODE_LOOSE ) { in calc_dpd_variable()
2006 kp->pos_play_mode = in KPADInit()
2284 inside_kpads[ chan ].pos_play_mode = mode ; in KPADSetPosPlayMode()
2308 return ( inside_kpads[ chan ].pos_play_mode ) ; in KPADGetPosPlayMode()