Searched refs:play_sfx (Results 1 – 13 of 13) sorted by relevance
167 static void play_sfx (u32 sfx);301 play_sfx(SFX_MENU); in MNU_play_click()319 play_sfx(SFX_HUM_LOOPED); in MNU_play_hum()336 play_sfx(SFX_PING); in MNU_play_ping()353 play_sfx(SFX_VOICE_NGC_MAN); in MNU_play_voice()555 static void play_sfx(u32 sfx) in play_sfx() function613 play_sfx(SFX_PING); in ping_alarm_handler()638 play_sfx(SFX_VOICE_NGC_MAN); in voice_alarm_handler()748 play_sfx(SFX_HUM_LOOPED); in do_test()
105 static DEMO_VOICE *play_sfx (u32 sfx);260 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function517 play_sfx(SFX_TICK); in MNU_sound()524 play_sfx(SFX_EXPLODE); in MNU_sound()531 play_sfx(SFX_MACHINEGUN); in MNU_sound()538 play_sfx(SFX_SYNTH); in MNU_sound()
108 static DEMO_VOICE *play_sfx (u32 sfx);263 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function520 play_sfx(SFX_TICK); in MNU_sound()527 play_sfx(SFX_EXPLODE); in MNU_sound()534 play_sfx(SFX_MACHINEGUN); in MNU_sound()541 play_sfx(SFX_SYNTH); in MNU_sound()
105 static DEMO_VOICE *play_sfx (u32 sfx);260 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function572 play_sfx(SFX_TICK); in MNU_sound()579 play_sfx(SFX_EXPLODE); in MNU_sound()586 play_sfx(SFX_MACHINEGUN); in MNU_sound()593 play_sfx(SFX_SYNTH); in MNU_sound()
111 static DEMO_VOICE *play_sfx (u32 sfx);266 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function578 play_sfx(SFX_TICK); in MNU_sound()585 play_sfx(SFX_EXPLODE); in MNU_sound()592 play_sfx(SFX_MACHINEGUN); in MNU_sound()599 play_sfx(SFX_SYNTH); in MNU_sound()
106 static DEMO_VOICE *play_sfx (u32 sfx);261 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function553 play_sfx(SFX_TICK); in MNU_sound()560 play_sfx(SFX_EXPLODE); in MNU_sound()567 play_sfx(SFX_MACHINEGUN); in MNU_sound()574 play_sfx(SFX_SYNTH); in MNU_sound()
108 static DEMO_VOICE *play_sfx (u32 sfx);263 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function575 play_sfx(SFX_TICK); in MNU_sound()582 play_sfx(SFX_EXPLODE); in MNU_sound()589 play_sfx(SFX_MACHINEGUN); in MNU_sound()596 play_sfx(SFX_SYNTH); in MNU_sound()
105 static DEMO_VOICE *play_sfx (u32 sfx);260 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function552 play_sfx(SFX_TICK); in MNU_sound()559 play_sfx(SFX_EXPLODE); in MNU_sound()566 play_sfx(SFX_MACHINEGUN); in MNU_sound()573 play_sfx(SFX_SYNTH); in MNU_sound()
148 static DEMO_VOICE *play_sfx (u32 sfx);304 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function551 play_sfx(SFX_TICK); in MNU_sound()558 play_sfx(SFX_EXPLODE); in MNU_sound()565 play_sfx(SFX_MACHINEGUN); in MNU_sound()572 play_sfx(SFX_SYNTH); in MNU_sound()
126 static DEMO_VOICE *play_sfx (u32 sfx);284 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function596 (void)play_sfx(SFX_TICK); in MNU_sound()603 (void)play_sfx(SFX_EXPLODE); in MNU_sound()610 (void)play_sfx(SFX_MACHINEGUN); in MNU_sound()617 (void)play_sfx(SFX_SYNTH); in MNU_sound()
132 static DEMO_VOICE *play_sfx (u32 sfx);293 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function663 (void)play_sfx(SFX_TICK); in MNU_sound()670 (void)play_sfx(SFX_EXPLODE); in MNU_sound()677 (void)play_sfx(SFX_MACHINEGUN); in MNU_sound()684 (void)play_sfx(SFX_SYNTH); in MNU_sound()
122 static void play_sfx (u32 sfx);253 play_sfx(SFX_MENU); in MNU_play_click()272 play_sfx(item); in MNU_play_sfx()457 static void play_sfx(u32 sfx) in play_sfx() function