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Searched refs:play_sfx (Results 1 – 13 of 13) sorted by relevance

/RvlSDK-3.1.4/build/demos/axdemo/src/
Dcompressor.c167 static void play_sfx (u32 sfx);
301 play_sfx(SFX_MENU); in MNU_play_click()
319 play_sfx(SFX_HUM_LOOPED); in MNU_play_hum()
336 play_sfx(SFX_PING); in MNU_play_ping()
353 play_sfx(SFX_VOICE_NGC_MAN); in MNU_play_voice()
555 static void play_sfx(u32 sfx) in play_sfx() function
613 play_sfx(SFX_PING); in ping_alarm_handler()
638 play_sfx(SFX_VOICE_NGC_MAN); in voice_alarm_handler()
748 play_sfx(SFX_HUM_LOOPED); in do_test()
Dexpdelay.c105 static DEMO_VOICE *play_sfx (u32 sfx);
260 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
517 play_sfx(SFX_TICK); in MNU_sound()
524 play_sfx(SFX_EXPLODE); in MNU_sound()
531 play_sfx(SFX_MACHINEGUN); in MNU_sound()
538 play_sfx(SFX_SYNTH); in MNU_sound()
DexpdelayDpl2.c108 static DEMO_VOICE *play_sfx (u32 sfx);
263 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
520 play_sfx(SFX_TICK); in MNU_sound()
527 play_sfx(SFX_EXPLODE); in MNU_sound()
534 play_sfx(SFX_MACHINEGUN); in MNU_sound()
541 play_sfx(SFX_SYNTH); in MNU_sound()
DexpreverbStd.c105 static DEMO_VOICE *play_sfx (u32 sfx);
260 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
572 play_sfx(SFX_TICK); in MNU_sound()
579 play_sfx(SFX_EXPLODE); in MNU_sound()
586 play_sfx(SFX_MACHINEGUN); in MNU_sound()
593 play_sfx(SFX_SYNTH); in MNU_sound()
DexpreverbHiDpl2.c111 static DEMO_VOICE *play_sfx (u32 sfx);
266 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
578 play_sfx(SFX_TICK); in MNU_sound()
585 play_sfx(SFX_EXPLODE); in MNU_sound()
592 play_sfx(SFX_MACHINEGUN); in MNU_sound()
599 play_sfx(SFX_SYNTH); in MNU_sound()
Dexpchorus.c106 static DEMO_VOICE *play_sfx (u32 sfx);
261 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
553 play_sfx(SFX_TICK); in MNU_sound()
560 play_sfx(SFX_EXPLODE); in MNU_sound()
567 play_sfx(SFX_MACHINEGUN); in MNU_sound()
574 play_sfx(SFX_SYNTH); in MNU_sound()
DexpreverbStdDpl2.c108 static DEMO_VOICE *play_sfx (u32 sfx);
263 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
575 play_sfx(SFX_TICK); in MNU_sound()
582 play_sfx(SFX_EXPLODE); in MNU_sound()
589 play_sfx(SFX_MACHINEGUN); in MNU_sound()
596 play_sfx(SFX_SYNTH); in MNU_sound()
DexpchorusDpl2.c105 static DEMO_VOICE *play_sfx (u32 sfx);
260 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
552 play_sfx(SFX_TICK); in MNU_sound()
559 play_sfx(SFX_EXPLODE); in MNU_sound()
566 play_sfx(SFX_MACHINEGUN); in MNU_sound()
573 play_sfx(SFX_SYNTH); in MNU_sound()
Ddpl2reverb.c148 static DEMO_VOICE *play_sfx (u32 sfx);
304 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
551 play_sfx(SFX_TICK); in MNU_sound()
558 play_sfx(SFX_EXPLODE); in MNU_sound()
565 play_sfx(SFX_MACHINEGUN); in MNU_sound()
572 play_sfx(SFX_SYNTH); in MNU_sound()
DexpreverbHi.c105 static DEMO_VOICE *play_sfx (u32 sfx);
260 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
572 play_sfx(SFX_TICK); in MNU_sound()
579 play_sfx(SFX_EXPLODE); in MNU_sound()
586 play_sfx(SFX_MACHINEGUN); in MNU_sound()
593 play_sfx(SFX_SYNTH); in MNU_sound()
DfxbussendDpl2.c126 static DEMO_VOICE *play_sfx (u32 sfx);
284 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
596 (void)play_sfx(SFX_TICK); in MNU_sound()
603 (void)play_sfx(SFX_EXPLODE); in MNU_sound()
610 (void)play_sfx(SFX_MACHINEGUN); in MNU_sound()
617 (void)play_sfx(SFX_SYNTH); in MNU_sound()
Dfxbussend.c132 static DEMO_VOICE *play_sfx (u32 sfx);
293 static DEMO_VOICE *play_sfx(u32 sfx) in play_sfx() function
663 (void)play_sfx(SFX_TICK); in MNU_sound()
670 (void)play_sfx(SFX_EXPLODE); in MNU_sound()
677 (void)play_sfx(SFX_MACHINEGUN); in MNU_sound()
684 (void)play_sfx(SFX_SYNTH); in MNU_sound()
/RvlSDK-3.1.4/build/demos/spdemo/src/
Dspdemo.c122 static void play_sfx (u32 sfx);
253 play_sfx(SFX_MENU); in MNU_play_click()
272 play_sfx(item); in MNU_play_sfx()
457 static void play_sfx(u32 sfx) in play_sfx() function